By Ian Turner
Brujah: These Kindred are unsubtle and crude. They swagger and boast, but are weak in that their Beast controls them, instead of them controlling it. They whine of the loss of Carthage, but it was as nothing to the glory of Angkor!
Gangrel: They are welcome in our jungle kingdoms. They know no fear, even consorting with the powerful Lupines. They know the ways of honor and respect. The City Gangrel are most interesting and we often invite them along when we hunt.
Malkavians: A dangerous menace that should be expunged. Broken things should be discarded, so it is with their minds.
Nosferatu: They are crafty and wise. Never offend one; they know the dark ways better than any other Clan and they can make wondrous allies or monstrous foes.
Toreador: Let them play. They do not offend and some of them even have taste. The only tasteful Artistes are all antitribu, but the Poseurs are all fun to be with. Strange that they seem to see backwards on this issue...
Tremere: They are powerful and untrustworthy. Tell them nothing. There is no Khmer Bloodline. We are simple Caitiff. We use Obfuscate and Presence, we have no secret Discipline.
Ventrue: A vile waste of blood. They are crass materialists and the best way to frighten one is to 'scare' the stock market and make them lose capital.
Lasombra: So much better than the Ventrue, these leaders I can stomach. They are in tune with the night; they know what sweetness terror can bring and they let us do whatever we want and call it leadership. Nice people.
Tzimisce: Twisted horrors, inside and out, the Tzimisce are works of art. Like all works of art, look don't touch.
Assamites: We know the taste of fear; these Moslem dogs have infiltrated our lands and killed our prophets. Destroy these infidels whenever you can do so tracelessly. Remember that they often watch each others backs, so you must make any strike against as Assamite seem to come from his buyer or his target. The buyer is best as you get to watch someone else die and you deny the Assamites a repeat customer.
Followers of Set: Play the part of the 'honorable Eastern Kindred' and sell the Golden Triangle drugs to them at a fair price, so that they can ship it to where we need it to go and use it to do our work for us. Who cares if they make a buck doing it? Who cares about their torpid nihilistic founder? They are stuck in their own little world and they are welcome to it.
Giovanni: Who? It is a common Italian name. Is there a Clan in Italy called 'the Johns?' Do they frequent houses of ill repute or are they receptacles for bodily waste? Tell me more.
Ravnos: Unreliable and tricky, but much more fun than the Gangrel. In fact, mix the best of the Gangrel with the best of the Toreador and you would have a Ravnos. They make good acquaintances, but never friends. Nothing seems to scare them.
Daughters of Cacophony: They are a separate Bloodline? Hmm, I thought they were a Toreador singers-only club.
Salubri: The Tremere should be thanked. (Not given anything, mind you, just thanked.) Saulot helped to found Buddhism, the faith that destroyed our Angkorean kingdom, which meant more to us than Carthage ever did to those Brujah brutes. Help the Tremere find any survivors.
Samedi: They were not opposed to our work for Papa Doc Duvalier in Haiti; in fact, some of them helped. They are underrated; treat them as any other potential ally, with unconditional respect.
Baali: Some of our Elders have learned from these it is whispered. They are as dull and one-dimensional as the Setites that spawned them; they have simply changed with the times to worship the new improved 'God of Darkness' (tm).
Blood Brothers: Scary stuff. Avoid these robot zombies at all costs; they are deadlier than the Brujah Caitiff rabble that they were made from.
Gargoyles: Slaves of the Tremere, I am told. Never seen one.
Ahrimanes: Sweet sisters from the South. Treat them with respect for they are mighty warriors and fight Lupines for sport.
Kiasyd: So tall! How they hide amongst us is uncanny, they have tasted the blood of the Fay and it has twisted them. Remember children, Faerie Blood - Just say NO!
The Camarilla: Sheep bleating on the way to the slaughter.
The Sabbat: Mostly fools, but they are the only Sect that would take us...
The Inconnu: Where there are sheep, there must be shepherds.