By David "Ogre" Zaslavsky (ogre@inx.net)
The experience of the kiss on the Kine is equally intense. The Kiss is the most intense and pleasurable experience any Kine can ever hope to have. In fact, due to the effects of the Kiss on generation after generation of Kine, the effects have been grafted into the their collective subconscience as an incredibly intense, romantic and horrible experience, (look at the veil of the Garou for an example). This has been surfacing in the Kine's popular portrayals of the Kindred in their literature and lately, their films.
This discipline revolves around the kiss and it's effects on the Kine, and at higher levels, on other beings. Before almost any of the effects can be used, the Kindred must be in the process of drinking the subject's blood.
Watching and perpetuating these effects can be very damaging to a Kindred's humanity as the process usually leads to a very slow and painful death for the afflicted Kine.
System: The Kindred must first begin to draw blood from the Kine. If he wishes to use the power he must use a willpower point and roll Charisma + Seduction (difficulty 7). The more successes rolled the longer the effects will last.
1 success: | One hour |
2 successes: | One day |
3 successes: | One week |
4 successes: | One month |
5 successes: | One year |
6+ successes: | Permanent |
If the Kindred continues to use the power on a Kine before the effects have worn off, the periods of effect become cumulative. But the more times the Kindred uses this power on a particular Kine, the harder it is for the Kindred to stop before the vessel is drained. Every time the Kindred feeds after the first time, the difficulty of the Self-Control roll increases by one, for that particular vessel.
System: When the Kindred has successfully taken at least one blood point from a vessel he may choose to use this power. He uses a Willpower point and rolls Manipulation + Subterfuge (difficulty is the subject's Willpower). The difficulty is reduces by one if the vessel is under the effect of the first level power, The Lovers Meet. At one success the Kindred can read surface thoughts. At higher levels the Kindred can probe one level deeper into the subjects mind. The one drawback is that the subject also looks into the Kindred's mind at the same level that the Kindred is probing hers.
System: After the Kindred drinks one point of blood from his subject he must spend a Willpower point and roll Manipulation + Seduction. For every success that the Kindred gets the vessel one less die to commit any action. Also, if more than three successes are scored on the roll, the subject cannot use any form of magical powers; this includes gifts for garou and sphere magick.
Also, for every success that is scored the difficulty or the Kindred's self control roll to stop feeding is increased by one.
System: This power calls all to his aid those who the Kindred enraptured with the level one or level four powers of The Kiss, as well as any the Kindred has Blood Bonded to himself. They will come together to the place that that the call originated from. If the Kindred is not there. They will act as any motivated mob would; Storytellers should get creative at this point.
To activate the effect, the Kindred must use a Blood Point and a Willpower Point. He then rolls Manipulation + Leadership (difficulty 8). The stronger the call, the faster his thralls will appear.
1 success: | One every hour |
2 successes: | One every half hour |
3 successes: | One every ten minutes |
4 successes: | One every minute |
5 successes: | One every turn |
6+ successes: | For every success above five another will appear every turn. |
Once gathered they will follow the commands of their Kindred master. If there is more than one Kindred around, they will know who is "theirs," by the connection he shares with them. If their master is not there they will be aware of why they were summoned to this place, not the exact reason but that they were all summoned by their "lover." This knowledge will have many of them vying for their lover's affections. They will fight amongst themselves and some, those who are already insane, might even resort to the murder of their "rivals."