Koldunic Sorcery

By Ronald Romine (malkav@menagerie.net)


Section 1: Introduction


Section 2: Problems


What happened to it?


Section 3: Researching the new Ways


Section 4: Designing the Ways


Section 5: The Base System for Casting


Section 6: The Three Branchs of Ways


The Branch of Spirit Ways


Spirit Ways


* Secret Song


** Spirit Sight


*** Nechistaia Sila (or Beregini-zashchitnitsy)


**** Walking the Rainbow


***** Spirit Rider


Nature Ways


* Awareness of the Naturae


** Awakening the Sleeper


*** Opening the Way


**** Stones of Power


***** The Deep Calling


Death Ways


* Smothering the Flame


** The Coming of Death


*** Chains of Life


**** Feast of Pain (or Feast of Pleasure)


***** Netting the Gudgeon


Spirit Ways Note


The Branch of Harnessing the Forces


Water Ways


* Testing the Waters


** The River Wild


*** Dreams upon the Water


**** Tossing of the Pebble


***** Dreams of the Past


Fire Ways


* Revealing the Corruption


** A Day's Strength


*** Seal the Opening


**** Cleansing the Body


***** Untwisting the Form


Storm Ways


* Unearthing the Seeds (Awareness)


** Nursing the Seed (Strengthen/Weaken)


*** Bending the Branch (Redirect)


**** Gathering the Harvest (Summon)


***** Shipping to Market (Command)


*Notes on Storm Ways


The Branch of Crafting


Herbalism/Brewing (Herbal Ways)


Koldunic Alchemy


Experimentation


* Study and Observation (Dissection)


** Surgical Improvement


*** Surgurical Repair and Replacment


**** Koldunic Guardian


***** Greater Guardian (aka Lesser Vozhd)