Kuji-Kiri
The Nine Cuts
By Palika Goldstein
* Rin (Strength)
You may strike with such force that your attack does strength+2 (Dex + Brawl). You may burn one blood and in addition to normal damage cause one agg of fire damage to your target.
** Kyo (Direction of Energy)
As you see an object directed towards your body you may cause that object to be directed elsewhere. This ability costs one blood and full concentration; the vampire must see the object clearly to be able to affect it with Kyo. Roll Manipulation + Occult [7], each success removes one from the attackers to hit roll.
*** Toh (Harmony)
You have reached an inner peace with in yourself. You thus feel no effects of the Red Terror (Roshreck) from fire. Also, you suffer half the affects of damage from fire when you have had ample time to prepare your mind for the shock.
**** Sha (Healing)
You have the ability to heal yourself and others by directing your energy with the blood. Roll Stamina + Occult; [7] to heal your own wounds, [8] to heal others, [9] to heal agg in your self, and [10] to heal agg in others. This requires the use of one blood from you, and another from the vampire you wish to heal. The amount of successes determine the amount of wounds healed. If you botch, you feel light headed for a few minutes.
***** Kai (Premonition)
You have an insight into the way of things. You can glimpse the outcomes of actions that you do before you do them, and are able to affect them. Roll Int + Empathy [7] for each scene in the story. Reduce your target numbers for normal actions by the amount of 7s rolled. If you also possess the discipline of Auspex you may roll [6] for the target number.
****** Jin (Knowing the Thoughts of Others)
You have attained a level of quiet thought that allows you to read the minds of others around you. Roll Perception + Empathy [6] to read the thoughts of those that are in reasonable proximity to you. The more successes you get, the more in-depth you can read from the current thoughts of the minds around you. This discipline power is like listening in on their thoughts. With three successes you may tell if a person is lying, with five you may read the thoughts of those that you can not see due to stealth or the discipline of Obfuscate, Obtenebration, Sombra or the Hand. Because you can know their thoughts, adversaries find it harder to sway you or negatively affect you. Add +1 to your dodge rolls, +2 to your willpower v.s. Presence or Dominate skills used against you, and add three dice to your social rolls. The merit of Iron Will or Undominateable will not make a character's thoughts unreadable. A botch indicates that the input of so many thoughts has overwhelmed the character and she is disorientated for the scene, suffering a major distraction (+3 target numbers) in all rolls. A night's rest alone or many, many hours away from any living thing is needed to regain composure.
******* Retsu (Mastery of Time and Space)
At this level the Master is able to blend and shape Time and Space around herself. By spending one round in total concentration, the Vampire can move through time and space to any point. Roll Intelligence + Occult [8] and get three successes to show up anywhere. A botch indicates that you suffer one point of agg with the strain and go nowhere. See Highlander the Final Dimension for a visual aid on this power.
******** Zai (Control)
You have the ability to control your thoughts into physical effects. You are also not affected by Presence, Dominate, mind influencing or affecting illusions or abilities. You see through Chimestry, are able to detect the use of Obfuscate and Auspex around you, and many powers of the Hand do not work on you. Your mind is your own, and your willpower is unstoppable when used; double the amount of successes gained when using a willpower based roll, either to affect something or resist (like in Quietus).
********* Zen (Enlightenment)
No one knows what this mystical level does. No one has ever met a Vampire Ancient One who knows, or admits to, who has this highest level of the Kuji-kiri.