Lallia
By Kevin Davies (mizake@mizan.demon.co.uk) for the Coprophage bloodline
Description
The Discipline of Lallia is thought to be unique to the Coprophage bloodline, and is looked on with some disgust by other Kindred. Because few associate with these despised vampires long enough to learn anything from them, it seems likely that this Discipline will remain unique to the Perverts, along with all their philosophies and secrets (See The Path of Acceptance). The Discipline itself seems to be a strange mish-mash of various others, and its use tends to confuse those who have never come across it before. The Coprophages themselves most commonly refer to it as 'talking dirty', which, most would admit, is perfectly in keeping with their natures.
* Innuendo
This power is used by the Coprophages to mislead and confuse others, to lead them into unfamiliar avenues of thought and leave them wondering what is going on. It can be thought of as an extreme form of fast-talking; all the Coprophage has to do is ramble on for a few moments, twisting and turning the conversation until the listener loses track of not only what is being said, but what is going on around them as well. It works best on those who are used to thinking in straight lines, such as Ventrue and Tremere, and is less effective on those whose thought patterns are naturally unruly, such as Ravnos and Malkavians.System: The Coprophage must enter into a short conversation with the subject, which normally begins with an opening gambit (usually smutty) and leads on to a stream of nonsense. The Coprophage must roll Manipulation + Subterfuge against his opponent's Willpower, and the result is determined by the number of successes gained in the attempt.
Botch | The subject is not moved one jot by the conversation, and his attitude towards the Coprophage becomes considerably more hostile.
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Failure | The subject brushes off the conversation as mere nonsense.
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1 success | The subject is momentarily confused, and suffers a modifier of -1 to all Willpower rolls in the next 3 turns. The Coprophage may make a further attempt at using this power.
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2 successes | The subject becomes thoroughly confused as he tries to keep track of the conversation. Effects are as above, but with a -2 modifier.
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3 successes | The subject has completely lost track of what is going on. In addition to the effects above, he must make a Willpower roll with the aforementioned penalty in order to perform any actions hostile to the Coprophage during the next 3 turns.
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4 successes | The conversation has made the subject somewhat giddy and disoriented. He must make a Willpower roll, with the above penalty, or be forced to do nothing but attempt to make sense of what is going on for the next 4 turns.
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5 successes | The subject no longer has any idea what is going on. The effects are as above, but he now will agree to virtually anything which is said by the Coprophage for the next 10 turns.
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** Tonguetwister
By blowing a kiss at the target, the Coprophage renders him unable to speak coherently for a length of time. If affected, the subject will only be able to make mumbling, guttural grunts until the effect wears off.System: To use this power, the Coprophage must make eye contact with the target and succeed at a roll of Manipulation + Empathy. The target then has a chance to spend a Willpower point to throw off the effects of a power, but only if he is a vampire or other supernatural creature. The duration of the effect is determined by the results of the Coprophage's roll:
Botch | The target is completely unaffected, and in fact becomes able to speak more coherently and lucidly than before, for 1-10 hours.
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Failure | There is no effect.
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1 success | The effects last one turn.
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2 successes | The effects last one hour.
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3 successes | The effects last a day.
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4 successes | The effects last a week.
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5 successes | The effects last a month.
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*** Retch
At this level, the Coprophage gains the ability to spit Ichor at his opponents, doing aggravated damage to those hit. The attack is almost silent but burns and blinds, leaving ugly welts for days afterward.System: This attack has a range of 10 feet for every point of Strength and/or Potence the character has. It does one die of aggravated damage for every point of Ichor used in the attack. If the character manages to hit his opponent's eyes, then he will be blinded for an hour as the Ichor burns him, suffering an extra die of aggravated damage and running the risk of permanent blindness (Mortals only; roll Stamina + Athletics, Difficulty 6).
**** Foulness
The Coprophage may sharply exhale a large cloud of nauseous fumes, the effects of which are highly debilitating to vampires and mortals alike. Prolonged exposure to these fumes may cause lasting illness and weakness.System: To use this power, the attacker must expend three points of Ichor, exhale sharply, and make a Willpower roll verses his opponent's Willpower. If successful, his opponent will be struck by nausea and vomiting (If mortal) and will be unable to perform any action but movement for 1-10 rounds. In addition, each of their Physical attributes will be reduced by one for each turn they remain inside the cloud. If either Strength or Dexterity is reduced to zero then the target cannot move until a point is recovered. The cloud remains for 3 rounds, and the duration of the attribute loss is determined by the number of successes rolled on the Willpower roll.
1 success | One turn
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2 successes | One hour
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3 successes | One day
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4 successes | One week
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5 successes | Permanent (Can be recovered with experience, or through certain Thaumaturgical rituals)
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***** Black Rain
The vampire may effectively vomit a shower of burning Ichor at his opponents, doing terrible damage to those hit. This attack is horrible to witness and leaves its victims with hideous, permanent scars whether mortal or Kindred.System: This attack has a range of 5 feet for every point of Strength and/or Potence the character has. It does two dice of aggravated damage for every point of Ichor expended, but continues to cause damage for a turn after the attack has been made unless the victim succeeds in scraping the foul sludge from his body.
****** Blow Out
This terrible power is dangerous to vampires and deadly to mortals. By concentrating and mumbling obscenities at his opponent, the Coprophage can cause his internal organs to rupture, causing horrific and festering wounds.System: The Coprophage must be able to make eye contact with the target and must spend at least one point of Ichor, and successfully roll Willpower verses the opponent's Stamina + 3. The number of successes rolled plus the number of points of Ichor expended indicates the number of Health Levels of aggravated damage the target loses. No more than three points of Ichor may be spent in this way. Targets with Fortitude or similar powers can resist this power with a soak roll. Successful use of this power tends to leave the target a bloody mess on the floor.
****** Taste of Ichor
By adding a drop of their own Ichor, the Coprophage makes the blood in a vessel vile and toxic to anyone who dares drink it. The character suffers only the usual ill effects should he choose to drink blood from the vessel, but its other bodily substances remain as normal to him. Coprophage Elders often use this power to protect their herds from rival Kindred.System: A point of Ichor must be expended for each vessel to be treated in this way. The effect is permanent, and anyone drinking blood from the vessel in future suffers three Health Levels per Blood Point imbibed.