By Kelevor40@aol.com
Form | Str | Dex | Sta | Man | App | Diff | Notes |
Homid | 6 | ||||||
Glabro | +1 | +1 | -1 | 7 | |||
Crinos | +3 | +3 | +2 | -1 | 0 | 6 | |
Hispo | +2 | +3 | +1 | -2 | 7 | +1 bite damage | |
Canis | +1 | + 2 | +1 | -3 | 6 |
It is also important to mention that a Lartan usally dies of old age around 35. No one knows why this is happening, but it is, and the Lartans have to make the best of their lives while they last.
The gift list goes as follows:
1) Control Simple Machines (as Glasswalker 1 gift)
2) Beast Mind (as Red Talon 2 gift)
3) Dazzle (as Childeren of Gaia 3 gift)
4) Call Elemental (as Uktena 4 gift)
5) Riot (as Bonegnawer 5 gift)
Note the size of the list. The reason for ita short size is when the Time of Learning ended, Lartans from the Cotol and the Ennio brought back valuable powers: Hedge Magic, Thaumaturgy, and Chimestry. One level of one of the Hege magics described in Year of the Hunter: Inquisition counts as a rank one gift, a level two magic counts as a rank two gift etc. The same applies to Thaumaturgy. Each kind of Hedge magic is a gift. For example, a lartan may have the following gifts: (1) Control Simple Machines, Thaumaturgy, and Via Medicammi. (2) Beast Mind, Thaumaturgy, and Via Ignitus. Lartans can learn any of the Theurgy described in Year of the Hunter: Inqusition except for Via Genoruim. Also, Lartans may learn Thaumaturgy Rituals, but not Paths. Rituals work as Rites, and are practiced as such. Magic is an interesting gift, but it is not what Gaia had in mind for her children. For this reason, every attempt at Magic of any kind, whether it succeeds or fails, whether it be of rank one or five, it costs 1 gnosis. When a lartan loses all Gnosis, it can no longer be regained and must use Willpower instead. When both Willpower and Gnosis are gone, the lartan transforms into a Coy-hound, the Wyrm's most power attempt to reclaim its lost children. The Lartan has no hope for redemption, and lives only to kill. Note all Chimestry powers count as gifts, not Magic Gifts.
They know another gift that is not mentioned above. It is a gift which all Lartans receive. They are born with this gift, for it was implanted in their brains by the combined efforts of the totems of the Coyote, the Chameleon, and the Cockroach, all working for the survival of the Lartans. This gift is Shadow of Disguise. At the cost of one willpower or one Rage, the Lartans alters the appearance of his Chrinos, Hispo, and Canis (same as Lupis) form just so that it appears as a Crinos, Hispo, or Lupis of a garou tribe. This power is not unlimited as a Willpower or Rage point must be spent on every transformation. Also, this gift only works for one tribe. The Lartan must choose what tribe the first time the Lartan uses this power. A Lartan may, for example, be parading around as a Red Talon using this gift, but, when entering the city, may not use this gift to change into a Bonegnawer.
Description: These were the Lartans who fled to the concrete jungles for safety, and hid among the Garou residing there. They enjoy the Bonegnawer's freedom of life. They are not particully fond of the Glasswalkers, who they consider too orderly and lawful. They have discovered something, however, that the Glasswalkers mastered and the Lartans adored: computers. Lartans love Computers, their graphics, their games, and they especally enjoy hacking. Unfortunatly, some Acropoli have been around Glasswalkers too much, and have lost their chaotic life style. It was these Lartans who became the leaders of the Lartans during the second Grand Moot, for no one else was organized enough to do it. It was these Acropoli who named the Acropoli, the Cogs, and the other cultures, because no one esle cared enough what their names were.
Willpower: 4
Territory: Any rural area populated with humans.
Quote: "Humans are fascinating creatures, you know. One time I was..." (looks at Rolex) "Oh, I have to go meet my CPU for lunch. Fax me, and we will talk."
Description: Some Lartans still thought it was best to hide among warriors just before the Time of Learning. Those Lartans fled to the Red Talons. The Carrionus of today are not human exterminationalists, but are very warlike and flee the cities. Their bite is worse then their bark, and they do not miss a chance to show it. They are scavengers when it comes to food, and, unlike the Red Talons, they do not eat everything they kill. They are rather wasteful in this regard.
Willpower: 3
Territory: As far away from civilization as possible. Deep mountains and forests. The Carrionus still reside in the valley of the second Grand Moot, guarding it from Wyrm and Human.
Quote: "Go away."
Description: Unable to satisfy their curiosity of magic, some Lartans fled to the Uktena during the Time of Learning. The Cotol are like the Uktena in almost every aspect of personality; they are sarcastic and mysterious.
Willpower: 3
Territory: Unlike the Uktena, who the prefer deep forests of the southern US, the Cotol still roam the desert as solitary creatures. A lone coyote howl is the trademark of the American Deep West, but the howl of a Cotol Lartan is sure to send shivers up an cowboy's spine.
Quote: "Ahh, hear that? That is the sound of my brethren. AWWOOOOOOO!! Ahh, I feel better now. Do me a favor would you? Turn your back and count to thirty -- I have to leave for a while..."
Description: Needing a chance to feel secure and comfortable, quite a few Lartans fled to the peace loving Childeren of Gaia. They abhor battle, and distrust the magic that has been replaced as their new gifts. It is true that the name does not suggest the peace and loving personality of a Cog or Childeren of Gaia, and many Cogs resent it. However, the elders of the second Grand Moot got bored and couldn't think of a better name, so they took the initials of Childeren of Gaia, and there you go! The Cogs of today still haven't forgiven the Acropoli for it.
The Lartans are still tricksters at the heart, and for some reason, the peaceloving Cogs are some of the best pranksters of the Lartans.
Willpower: 3
Territory: Anywhere the Childeren of Gaia are. The Cogs are more of a group of Wannabe's than anything else, and follow the Childeren of Gaia wherever they go.
Quote: "Shouldn't you savor the life that Gaia gave you rather than end it? Is it better to drown in blood than light a match under someones shoe or put a bucket of cold water over a door? I think not"
Description: It started as a joke rather than a way of survival, but still the Lartans who attempted to be kindred did a pretty good job of surviving. The Ennio had an easiest time posing as Gangrel, and had the most fun as Malkavians and Ravnos. It was only the Tremere from whom they learned powers. The Ennio have no common personality as the other cultures do, for there are cultures within cultures of the Ennio, one for each clan of vampires.
Willpower: 4
Territory: Anywhere people are.
Quote: Depends on who and what you ask.