By ??? and Hound (ambient@magi.com) for the Chincada bloodline.
System: The kindred can see in a 320 degree arc, as well at night, at the cost of one blood point. The effect remains until the kindred stops it.
System: The kindred must spend a blood point to extend the inch long claws. The claws do damage as any other Rake attack (Dif:6, Str+2 dmg). The damage caused is not aggravated, but is slow to heal, requiring four times the normal time for mortals, and 2 blood points per wound level for kindred, or two rounds per wound level for regenerators.
System: The kindred spends a blood point and merges with the ground just like Earth Meld, but must stay under for a pre-determined length of time, from a week to a month. At the end of this time the kindred arises just as the sun sets, refreshed of blood pool and healed.
System: The kindred spends a blood point and shifts into either horrid form, stats and abilities are unaffected, flight is gained and some disciplines may be difficult to practice (thaumaturgy for instance).
System: The kindred spends a blood point to become the swarm. The swarm will remain pretty much whole, leaving the occasional stragglers behind, but not losing much of its mass except to combat. The swarm can still feed as normal, has 5 extra dice to grapple an opponent, takes half damage from most attacks, but double from sunlight, fire and explosions.
System: For a blood point the kindred can now earth meld, and move around below the earth, day or night. With a strength + Athletics test the kindred can work her way through a door (through the cracks and key-hole, etc - dif:4) or walls (wood: 5, concrete:9) or anything blocking her progress. Thick or reinforced barriers require multiple successes - a swarm of insects could slowly dig their way into a missile silo with 10 successes at dif 9.
System: By expending three blood points the kindred creates this insect (much like a large hissing cockroach or a huge locust) who's eyes he can see through and who's actions he can control. The insect has 2 strength, 5 dex and 5 stamina, and can take up to 3 damage before being destroyed. It can only exist for two hours, and can only be summoned twice in a day. Should someone eat the bug before it expires (even it's creator), he will gain one blood point. (This blood is the creator's blood and can thus be used to blood bond others).
System: The kindred spends a blood point and enters the form of a Thousand Hungry Mouths. Should the kindred be reduced to crippled or below, the swarm begins to break up. Should the swarm be reduced to no blood and no health levels, the individual insects are on their own. Should any of them survive, the kindred that created the swarm can reform, as soon as he regains enough mass. The insect can still feed and exists as a spider from the Player's Guide, but with the original kindred's blood pool. The insect has no access to the Locus discipline and must rebuild its blood pool to full before it can reclaim her humanoid form and regain its discipline.