By Terence Berendt (tberendt@nac.net) for the Mysteriarchs
System: The player rolls a Wits + Alertness (difficulty 8). The number of successes equals the number of pages per minute that can be read. (If the character has the Speed Reading skill, roll Wits + Speed Reading (difficulty 7) to determine the results.)
System: Roll an Intelligence + Alertness. The difficulty is determined by the storyteller based on the character's familiarity with the subject. If the character has the merit Eidetic Memory, the difficulty is reduced by 2.
System: The player rolls Perception + Empathy (difficulty determined by the Storyteller). The number of successes determines how detailed the information is.
System: The character rolls Intelligence + Empathy (difficulty is the Willpower of the subject with a -2 bonus if the subject is willing). If it is being used to recall a Dominated memory, each success gained on the original Dominate roll cancels a success on the character's roll.
System: The player must spend a Willpower point and roll Wits + Subterfuge difficulty of the target's Willpower.
Successes | Result |
1 | Gain a partial memory. |
2 | Gain the complete memory. |
3 | Gain the memory and the subject cannot remember it for 1 day. |
4 | Gain the memory and the subject cannot remember it for 1 week. |
5 | Gain the memory and the subject cannot remember it for 1 month. |
6+ | Gain the memory and the subject cannot remember it permanently. |
Note: The subject cannot recall the stolen memory by any means until the allotted time runs out. The memory is not forgotten; it is stolen.