By Pato - The lost Duck (W_god@hotmail.com)
The Lost Kin are a vampire clan based on the vampires shown on the 80's film The Lost Boys.
They have several differences with other kindred. They are a lot more like the movie vampire stereotype and are weaker than most kindred in many ways, although they compensate with their superhuman physical prowess and their innate ability to fly. The history is an assumption at best, but I think it is accurate for a start. Most of all these vampires are meant to be fun to role-play, so always remember the golden rule. If you don't like a rule, don't use it.
The origin of the lost kin is not quite clear. However they are very different from kindred and are probably the product of a mixture of bloodlines, resulting in their strange ways.
For starters, they can Embrace mortals without drinking their blood. If you drink a clan member's blood, you become a vampire; the higher the rank of the blood taken, the faster you become a vampire. The Elders of this clan resemble kindred a bit more, and their Embrace is through normal means, resulting in a more powerful offspring. The general rule of this is dictated in Organization, below.
Their base of operation is Santa Carla, but they could very well be spread all over the world.
But you must feed . . . ."
The Lost Kin embrace young ones as a general rule. They are anarchists to an extent and tend to forget the rules of the Camarilla, creating childer without the Prince's approval. For this reason, they are extremely good at hiding and escaping (no point in having preternatural strength when a Gangrel can easily sink his claw in your chest and kill you).
During the 80s a massive Embracing of this clan took place, so the members spread all over the world generally look and dress like 80s new agers and singers. They have a decadent air around them, and the newest ones should be dressed in punk-gothic or neo-gothic attires.
All members of the clan (including half-vampires) can fly and have supernatural strength and agility. When a human drinks the blood from one of the members of this clan he is in effect a half-vampire, and until he makes his first kill, he will stay this way. However as the days pass he suffers the Hunger and must spend Willpower points to stop himself from killing. If the vampire's Elder is killed (not necessarily his sire) he will return to his human state, but once he becomes an immortal, this can never be reversed. Half-vampire characters get the clan Advantages and weaknesses but are unable to use the disciplines.
The Clans weaknesses are numerous. They are affected by holy water due to a genetic defect which originates in the Elder's mind. The ancestors of this clan probably had a very strong belief that holy water would indeed burn them. Over the centuries, this fear has become a reality through an unconscious auto-manipulation of the Mindar discipline. A stake through the heart will in effect kill these vampires; if Lost kin is damaged with a stake to the point of incapacitated, he dies. The death of these vampires is as varied as the Storyteller's imagination. Animals have an animosity towards the smell (humans do not sense it) that the Kin emanate, so they attack them fiercely. The Lost Kin sleep upside down, like bats.
Abilities: 13/9/5
Background: 5
Virtues: 7
Disciplines: 0
Freebie points: 15
Blood pool: Normal
Remember that every night the half-vampire will lose a blood point, and will be more and more susceptible to a frenzy attack. He must use Willpower to stop these.
Abilities: 13/9/5
Background: 5
Virtues: 7
Disciplines: 3
Freebie points: 15
Blood Pool: Normal
Abilities: 13/9/3
Background: 7
Virtues: 10
Disciplines: 4
Freebie points: 15
Blood pool: +1