By Alex Rudnick (alexrudnick@juno.com)
Soon, the Lotoris, as they came to call themselves, got pretty independent and went off in search of stuff to do, and shiny things to collect.
Homid: A Lotoris in Homid form looks like a fairly normal human, except he tends to be more slim than average, with pointy ears. Hey, come to think of it, that would make them look like a Changeling, now wouldn't it?
Stats as in normal, difficulty 6
Glabro: The Lotoris glabro looks more human than a Garou glabro. They get much stronger, about 5 inches taller, and the skin around their eyes darkens a bit to form a semblance of a raccoon mask. Also, their ear-points round out a bit.
+1 Strength, +2 Dexterity, +1 Stamina, difficulty 7
Crinos: This is one of the oddest looking things that you will ever see. A Lotoris in Crinos form is about seven and a half feet tall, with a well defined raccoon mask, a long, ringed tail, powerful muscles, and a raccoon-like snout and round ears like those of a raccoon on top of the head. Note that since Lotoris didn't show up until well after the Impergium, humans don't have any sort of instinctual fear about them, but don't you try to tell me that you wouldn't get concerned if you saw a 7 1/2 foot raccoon/man. Talking is limited to growling, a bit of human speech, and speaking to raccoons and Lotoris.
+2 Strength, +3 Dexterity, +2 Stamina, Appearance -2, Difficulty 6
Hispo: A Hispo form-Lotoris takes the form of a large raccoon, with more vicious teeth and claws than proportionally probable. In this form, a Lotoris is about four feet long, and gets seriously dangerous in combat. In Hispo, a Lotoris can only talk to raccoons and to other Lotoris.
+1 Strength, +3 Dexterity, +1 Stamina, Difficulty 7
Procyon: This is the equivalent of the lupus form in Garou. The Lotoris becomes just like a normal raccoon. This is the form that they are least likely to be noticed as supernatural, as it's the only one that is shared by a normal animal. In this form, they cannot talk, except to raccoons and other Lotoris.
-2 Strength, +4 Dexterity, -1 Stamina
Rage: 0, but hey can use experience or freebie points to raise it
Beginning Renown: 2 in Humor, 1 in either Glory or Wisdom
Backgrounds: No pure breed
Black Furies: The Furies really need to calm down; they have no sense of humor, but they do know about the Wyld.
Bone Gnawers: Gnawers are our chums, for the most part. They know so much about the city, it gets scary. They'll help you out if you need help, and they know how to have fun.
Children of Gaia: They are way too nice. There's gotta be something that they aren't showing us. Let's find out what that is.
Corax: These guys can be great fun. They like investigating things almost as much as we do. Also, if you need to make a deal with Garou, they've got connections with them.
Fianna: They know how to have fun. The Fianna are our favorite Garou, partly because they're cool, partly because of our mutual buds.
Get of Fenris: Just stay away from them -- unless you've got a good way to play a trick on them. The humor will be wasted on these guys, though. Way too serious.
Glass Walkers: Another good bunch of Garou. If you play your cards right, they can hook you up with just about anybody. Their humor is often right there in their names, especially those funny computer/native names.
Nuwisha: Nuwisha are bunches of fun. Just great wereanimals. Help them out with their pranks, which are hilarious, and they'll be nice to you. They can really kick butt in the Umbra, too.
Red Talons: These wolfies rule the wilderness, paws down. They aren't too much fun, but they're good at what they do. Leave 'em alone, unless of course you've got something entertaining to do to them.
Shadow Lords: Aiiiieeeee! If you see a Shadow Lord, run and scream... or, better yet, do something really humbling to him. They have about the least humor of the Garou, and all they want is to dominate. I don't think they could handle it if they were in control, though.
Silent Striders: They seem nice enough, and from travelling around so much, they probably know quite a bit of interesting information.
Silver Fangs: The Fangs are the ones who pull all the strings in the Garou. Sometimes, the ones who aren't inbred-all-to-heck and psycho will be more or less reasonable. They're traditional, establishment-type sods. Bleah.
Stargazers: Very strange. They don't think we're funny, and they spend too much time thinking about philosophical doohickies, but I'll be boring if they don't kick butt.
Uktena: Almost as good as our Nuwisha chums in the Umbra, they know a bunch about spirits and magic and whatnot. Freaky stuff goes on around them, so watch your ringed little tail.
Wendigo: Really weird. It's generally best to keep away from them. The spirits that they know are scarier than you want to think about. They're good with survival, though.