Lucky Charms
By Schpook (dgpaul@cycor.ca)
Quote
"Throw that away! Never trust a gift from the fey! They have games they play with us. Gifts from them are two edged swords like a dragon's egg waiting to be hatched..."-- From some book, poorly misquoted and thoroughly mangled.
General Background
The nobles had long since fled and those left behind were faced with a world where their magic didn't work all the time. It required enchanting others to make them more susceptible cantrips and arts. There were times when changelings were caught unaware and were overwhelmed before enchantments could take hold.Sluagh, nocker, and pooka sorcerers gathered together to discuss the dilemma. A solution was found and they worked on trinkets that would hold glamour like dross. However, at the right moment, usually upon activation, the glamour would come from its hiding in an attempt to enchant the victim.
They found that the power required to make these was immense and some didn't return to the glade, being lost to the Mists. The remainder wrought lesser versions and passed the secret around. Some of these charms worked with surprising side effects. Others acted with surprising potency and could sustain repeated use. There are whispers that a few devoured glamour...
There are rumours of a secret circle who create charms of strong power... for a price....
Appearance
They come in all shapes and sizes. The lucky bracelet, necklace, rabbits foot, clan/pack/cabal pins, brooches, belts, hair pieces, bit of clothing etc -- anything that would be worn or carried often by the one intended to be enchanted. Those of the least power can be perceived by supernatural (a roll may be required) as having an odd aura about them. They go through the gamut of veiled glamour until even the most aware and observant of the supernaturals may perceive it as nothing but a simple trinket or charm.
Powers and such
Normally, to enchant someone, a token imbued with glamour must be given and accepted by the intended who intentionally or not borrows the glamour of the object. The roll for the enchantment is made immediately. Lucky charms (or any other appropriate name), on the other hand hold their glamour until a certain time before "lending the glamour" for the enchantment to try and take hold. That certain time can be spontaneous, be on the command of a specific changeling, of any changeling, or by anyone using the keyword, depending on the intents and success of the creator. Keywords are usually either changeling battlecries or words of common parlance amongst changelings.There are some charms which are indeed blessed with luck for their new owners. Sometimes extending the benefit of Level 1 Soothsay but once once a day, week, month, or year. There are some charms that work on the intended's subconcious making them more susceptible to enchantment. Once the enchantment is attempted and failed or succeeds, all glamour from the charm is gone by the time the person is no longer enchanted. (See rules for duration of enchantment) There are some rare charms that store more than one point of glamour and so have multiple uses. There are some really rare charms that are rechargeable. In other words, once the glamour in them is used up, someone can restore the glamour to them before the next full cycle of the moon... A legendary charm actually muses the intended... Beyond legends there are some who whisper of a charm, it may be one of these lucky charms or some other treasure, that transforms a mortal into a changeling and eventually a true fae... (Now as to the substance of these rumours...)
A Note on their creation
The creation of even the simplest charm is arduous and requires the investment of much glamour and research. Appropriate arts and realms are needed to create the charms and their abilities. An oathcircle may combine their efforts in creating the charms.