Luftus
By L1NOCELL@VAXC.STEVENS-TECH.EDU
* Stick to surface
The vampire can stick himself to a ceiling or wall, even with no handholds. While being stuck there, he can move along the wall at the rate of 10 feet per minute, by slowly sliding across, up, or down. If climbing onto a wall, success is automatic. If jumping at a wall/ceiling and trying to stick, a Dexterity + Luftus check must be made (difficulty 6).
** Jump
*** Light fall
**** Glide
The vampire can jump down as in power 3 or up as in power 2, but can control his fall on the way down. He can move up to 20 feet sideways for each 10 he falls down.
***** Flight
The vampire can fly around at the rate of 30 miles per hour.
****** Air Manipulation
The vampire has limited telekinesis. He does this by controlling the air around an object (so effectively he could put out fires as well). For each motion he must make a Luftus + dexterity roll against 6, and can keep straight line motion of an object. If he wants to change its direction he must make another roll. Maximum that can be lifted is 250 pounds.
******* Air servant
The vampire can create a swirling whirlwind of air about 3 feet high as a servant. It can follow limited specific instructions (as if talking to an animal) and then be sent away to carry out the orders. It can go through anything with a small opening but cannot fight. It will not neccessarily disturb things around it (except maybe the dust). Only one can exist at a time. It can be dispersed instantly, even when not in the sight of the character. It will last for an hour on its own.
******** Hurricane
********* Instantaneous Movement
On a successful stamina + Luftus roll with difficulty 8, the vampire can immediately appear anywhere within his line of sight. He is actually moving there at an incomprehensible rate, so nothing can be in his way at the time (nothing that wouldn't break when he hits it).
********** Destruction
By simultaneously increasing the kinetic energy of every particle in a stationary object, the vampire can cause it to blow apart, if he makes a Strength roll at difficulty 9. The object must be within sight. Each success causes aggravated damage to a living object.Successes | Area Affected | Damage (Aggravated)
|
1 success | 1 cubic foot (my monitor) | 2
|
2 successes | 3 cubic feet (computer + monitor) | 4
|
3 successes | 0 cubic feet (big person) | 7
|
4 successes | 30 cubic feet (desk) | 12
|
5 successes | 50 cubic feet (car) | 20
|