Lugharn
By Mitchell Kelly (mitch.kelly@tesco.net), for the Walden bloodline.
Description
The Discipline of Lugharn is a set of powers that allow the Walden to manipulate the trees that grow around them, using them to hide, to move and to spite their enemies.
* Sylvan Bosom
By spending a blood point, the Walden can "meld" with a tree, provided that the tree is at least half a thick as the Walden's body. In this form, the Walden is safe from sunlight and can pass the day, but is totally unaware of her surroundings. If the tree is cut down or burned, the Walden will die.
** Hands of the Forester
By spending a blood point, the user's hands develop sharp edges along the outside. These can be used as weapons or tools, to cut through materials as if an axe were being used. The edges gain no advantage over normal fists in combat except that all damage is aggravated.
*** Sylvan Movement
By spending a blood point, and then melding with a tree as in Sylvan Bosom, the user can reappear from any large enough tree within a 50m radius, provided that it can be seen from the first tree.
**** Knowledge of the Woodland
If the Walden rolls Charisma+Empathy, difficulty 8, she can learn what has happened in the vicinity of a tree in the immediate past.One Success: Vague impressions of the number of people within the last five minutes.
Two successes: A fairly precise feel for the number of people within the last five minutes, and their direction of travel.
Three successes: How many people, where they were going, and how quickly.
Four successes: As for three, but a general feeling of the purpose of any group.
More than four successes: As for three successes, but a strong impression of the purpose, ambition or goal of any group.
***** Alliance of the Forest
By spending a blood point and rolling Charisma+Survival, difficulty 7, the Kindred can cause the plants behind her to rise up to slow down pursuers.One Success: Roots and branches push themselves out to hinder pursuers. Difficulties for rolls go up by one, failures or botches result in tripping or receiving a poke in the eye.
Two successes: Roots and branches physically grab people as they go past. Difficulties increase by three. Anyone failing is held for one round, and anyone botching is held for a minute.
Three Successes: The roots and branches, grasp, entangle and grip. Anyone caught must have Strength+Potence greater than four or be held, requiring a willpower roll for a feat of strength to escape. Anyone failing or botching this roll is held for an hour.
Three or more successes: As above, but the Strength+Potence requirement is more than six.
****** Forest Prison
The Walden spends a blood point and rolls Manipulation+Empathy versus the target's willpower. If the target loses, she will be immured inside a nearby tree for a varying period.Number of extra successes | Period imprisoned |
1 | One hour |
2 | One day |
3 | One month |
3+ | One year |
Target botches | Indefinite (1-100 years) |
Walden botches | One day per botch (self) |
Anyone trapped indefinitely will go into torpor and be released if the tree dies. Most who are so trapped are hopelessly insane when released.
Discipline to level seven and eight are rumoured, but not known
Level Seven Ritual -- Restoring the Sylvan Spirit
The user spends five blood points and rolls Manipulation+Occult, difficulty eight. The other party must spend five blood points and a willpower point, then roll Stamina+Survival, difficulty six. If both rolls succeed, the other party's spirit is transferred to another tree, and she can continue her unlife. If either party fails, the ceremony is unsuccessful, and cannot be repeated for a month.