MACALA
By Ryan Silverman (Werew0lf16@aol.com)
Description
The Macala are an offshoot of the Bunyip who had left Australia long before the European invasion occured. They were upset with the goverment of their island so they loaded up boats and selected a bunch of humans and Tasmanian Wolves, and left. A Nuwisha who had snuck his way into the group caused their boat to travel through the Umbra; he then took them to a great ocean where they found an Island, much like Australia, but smaller. They established a society where their garou and kinfolk counterparts lived in peace. They worked side-by-side honoring Gaia, and as beautiful as their world was, they decided that the Wyrm must have been destroyed. They were wrong.Their optimistic society exeprienced a cataclysmic crash when one of their youth found barrels of industrial waste that had floated upon their shores.
Saddened by the decay of the state of the world, the Elders sent out much of the younger garou and the Ahrouns and asked them to do their best to make the world right again.
Now they have returned to make their old dream true again.
Tribal Home
The Macala hail from an island they call "Mokona." However, all player characters must start after they have left Mokona, and will not return unless the ST deems it so. Mokona is a Utopian paradise, untouched entirely by the Wyrm.Macalas away from Mokona use their shapeshifting abilities to pretend to be members of other tribes.
Appearence
The Macala have learned a bizarre talent: all of their 5 forms can be be altered at will. However, stats cannot be changed so a Macala with an Appearence score of 1 cannot turn into an supermodel. Well he can, but everyone will still find him repulsive. Likewise, a clumsy or weak Macala cannot turn into Ahh-Nold and whoop a$$. He would still would have trouble fighting in a fight.
Breeds
Lupus: A Tasmanian Wolf; it cannot alter its appearence until its first change.Homid: They look like tropical island natives and also cannot alter their appearances until the change.
Metis: Born Crinos and can shift and alter its appearance. They have the same flaws as in Werewolf: The Apocolypse 2nd editon and The Werewolf Players Guide.
Tribal Totem
Tribal Gifts
Level One
Level Two
Level Three
Level FourBridge Walker: Same as the Galliard gift.Fabric of the Mind: The peaceful world of Mokona has allowed the Macala's dreams to become strong. Using this he can use the level 5 Galliard gift at level 4.
Level Five
Level SixOnce a Macala reaches Rank 6, he must return to Mokona and take his place as the leader. Only one Macala a generation may achieve this and that one receives Kagaroo's Blessing, the same as Coyote's Blessing to the Nuwisha.