MAELDUIN

By George Cusack

The Maelduin clan are connsumate warriors and wanderers. Roaming the world in packs, the Maelduin look for nothing more than the opportunity to use the power granted to them by their unlife to it's maximum potential.

The Maelduin have no interest whatsoever in organized vampire society such as the Camarilla or the Sabbat, and, if asked, most of them will speak out against it. Unlike the Brujah and Catiff anarchs, however, the Maleduin do not wish to see these societies fall apart, as they give the Maelduin ample opportunity for conflict and violence. They merely wish to be left out of the intrigue and politicing that society must inevitably practice.

Maelduin are constantly in search of conflict and strife. Most commonly, Maelduin hire themselves out as mercenaries or bodyguards to elder vampires in the Sabbat. Some Maelduin have even been known to serve as tomb guards for Inconnu, but this is widely regarded within the clan as one of the most boring jobs imaginable. The Camarilla largely looks down upon the Maelduin, believing their almost religious use of excessive force to be a threat to the Masquerade.

Haven: Maelduin rarely have a set haven, preferring to go "where the action is." When a Maelduin does set up a permanant base of operations, it will usually be in the middle of a large city, and the vampire will spend little time there apart from what is necessary for sleeping and healing.

Background: Maelduin neonates tend to be professional soldiers or career criminals. Marines and HellŐs Angels are both very popular. Maelduin will rarely embrace anyone, however, unless they need extra muscle or cannon fodder for a job.

Clan Organization: The Maelduin Clan is really more of a brotherhood in regards to structure and organization. The Maelduin rarely, if ever, meet as a clan, and there is no government or power structure among them. When Maelduin do run into each other, usually by accident, it is usually grounds for great celebration, and very often vast property damage.

Contrary to popular belief, Maelduin caught on opposite sides of a struggle will fight each other, even to the death, and they will enjoy it. The Maelduin see themselves as the most worthy opponents there are.

Clan Prestige: Prestige among the Maelduin is awarded mostly for proving oneself in battle. Legends abound about Maelduin who have defeated whole packs of lupines single handed. While this is not the only way to gain noteriety, there is little room among the Maelduin for the cautious or the cowardly.

Clan Diciplines: Celerity, Potence, Dynamistry

WeaknessQuote: "Masquerade? Why should we? We have nothing to fear from these humans. Let them try to put an end to us."

Stereotypes

strong>The Camarilla: These pretentious fools are too caught up in their own paranioa to enjoy their immortality. They resent us our feedom and power.

The Sabbat: While they certianly know how to cause mayhem and destruction, these kindred are too obsessed with whatever it is they're trying to accomplish.

The Inconnu: While it is impossible to understand what would make one want to withdraw from a world with such potential, these elders are not to be ignored. Their power is considerable and their motives are unclear. There will be a great battle when they awake, and we should be prepared.

View the Dynamistry