MAGNETICI
By Anderson Ravanello
Description
It is common knowledge that the Cursed Malkav blood, despite its inner madness, carries great power and often boosts all the mental aptitudes of all those blessed (tainted) with its mark. The history of this bloodline starts with Augustus Magnus, who was a very skilled scientist in his days. He was in search of the "Nuclei Auri," the source of auras, but after slaying several "subjects," he was institutionalized. While he was there, the owner of the institution, a 5th generation Malkavian, Embraced him. His new powers of Auspex, Obfuscate and Dementation gave him a new method of finding out how auras work. One day, while using Auspex level 2 power "Aura Sight," all his 4 derangements activated and the insight that he got was that aura was nothing more than the magnetic field of the neural synapses of the mind. He developed a power based on what he knew to manipulate and use this energies. Some say Augustus reached Golconda, but others say descended into a deeper state of Malkavian dementia. In everyone's wisdom, he is still someone of great wisdom and power.
Appearance
Because of the standard type background, Magnetici Malkavians will almost (not) look like each other. The visual is of the mad scientist (or not).
Haven
Colleges, College Campii (plural for campus, ya know..), libraries.
Background
Magnetici Malkavian will not Embrace anyone who's deeply insane. They prefer those who are smarter -- they generate more magnetic energy. They are instinctively attracted to a particular witty person. They also don't consider themselves apart from clan Malkavian, so a Magnetici Malkavian won't know that he's different from his friends until his sire tells him so, or he figures it out . . . .
Character Recipe
All Msgnetici MAlkavian tend to be smart, cunning, intelligent, deep-thinkers and, of course, endlessly mad. By that, mental attributes (with a stress on Wits), knowledges and talents are the primary items on the recipe. Status, Contacts, Herd and Fame are collected in the same way as if they were Malkavians.
Character Path
Most of then just follow Humanitas, but it's said that the most powerful Magnetici Malkavians follow the Path of The Paradox, with small differences.
Disciplines
Bloodline Weaknesses
First of all, they all descend from doubly-deranged-Malkavians, so, all of them start unlife with at least 2 derangements. Also, because of the powerful energies unleashed by the Magnetiquous discipline, the Magnetici Malkavian may suffer a side effect on one of his disciplines. Every time a Magnetici Malkavian uses Magnetiquous for something and wishes to use another discipline during the same scene, the Storyteller should secretly roll the player's Self-control/Instincts against a difficulty of 8. In case of a failure, the power will Rage uncontrolled for the rest of the night, unless a Willpower point is spent to retake control. If, by chance, the roll botches, then this lack of control becomes a new derangement and the player must spend as many Willpower points as a roll for 2 dice results (something between 2-20) to recover the control. For example: Matt The Kook has just used Magnetiquous Level 3 EM Disruptor on Maxine The Punk and caused 4 health levels of normal damage. Now he wishes to use Auspex Level 2 to find out what the hell is this collapsed corpse in front of him, so the Storyteller should roll the character's Self-control. Let's just imagine that the roll fails and (at Storyteller's fiendish discretion) his Obfuscate powers loose from control and our brave Magnetici Malkavian starts changing all his forms of Mask of The Thousand Faces incessantly. The Storyteller should allow the player to find out that he is "shape-changing" only after 10-Perception turns.