By Robin Pfeifer (robin_pfeifer@my-dejanews.com)
Realms:
Realms:
Realms:
As Sticks to Swords.
Even objects have hopes and fears after a fashion; a tree fears fire and hopes for sunlight, while a rock may fear bursting and desire to be buried. This cantrip gives the caster a very clear idea what the target craves or hates. It effective as long as the caster concentrates on it and costs 1-3 Glamour to invoke, depending on the detail of the invocation.
Realms:
Realms:
This Art can only be used with level 5 of Fae (Chimera).
* | State your Claim: Name the change you wish to induce and tell it to somebody. |
** | Play the Game: Take a few moments to act as if the intended chimerical reality were real. |
*** | Commentator: Keep commenting on the change: how it affects everybody, how the game develops. If the commentary stops, the cantrip stops as well. |
**** | Group Dynamics: Get someone else to play the game with you. |
***** | Talk One's Head off: Explain the game to the target. Make the target believe in the change. |