Make the Mind Forget
By Timothy Toner (thanatos@interaccess.com), for the Rakkon tribe.
Level Three Rakkon Gift
Description
With a Gnosis point and a successful Manipulation + Alertness, a Garou can make an opponent forget what was on his mind, and wander away from an area, in a daze for a number of turns equal to the amount of successes on the roll, Difficulty the target's willpower. If target is attacked, she immediately snaps back to reality, and loses one action. At the end of the time, the target will shake her head, and wander back to her post, unable to recall what drew her away from her area. This can be used on animals as well as homids.