By Matt Manning (NSG REAPER@aol.com) with help from Todd Cole(imapepper@earthlink.com) for the Grimtor bloodline.
System: The player rolls Perception+Occult diff. 7 and spends a blood point to see if there is a demon in the area. If so you can immediately step sideways and you automatically go to the spot the demon is in. The range of this power is determined by the number of demons the Grimtor has trapped in his heart talisman.
1 | 1 mile |
2 | 10 miles |
3 | 50 miles |
4 | 75 miles |
5 | 100 miles |
6 | 200 miles |
7 | 300 miles |
System: The player rolls Perception+Awareness diff. 6 and spends a blood point. If the number of succesess equals or passes the power that the demon still has then it becomes sucked into the talisman and trapped within it. Note: If the Grimtor tries and fails to trap the demon not only does it become extremely enraged but it gains 5 power. In addition the power cannot be used on that demon again. In all fairness the Storyteller should give the player a general idea that the demon is weakning or isn't.
System: The player rolls Wits+Occult target number 7 and spends 2 blood points. The number of succeses are the amount of dots gained in one physical attribute of your choice. This power only works once per scene. The best part of this ability is that your trait max can be surpassed.
System: The player rolls Dexterity+Firearms difficulty 8 to hit, and spends a blood point. You get the number of demons+1 trapped in your heart for damage dice, diff. 7; every two successes does a point of aggravated damage.
System: The player rolls Intelligence+Intimidation diff. 6 then spends 3 blood point to get the demon out of the heart. If the player botches this roll then the demon takes control of his body for 1 night and that demon escapes after the night is over. If successful the player turns into a monstrous shadow in the shape of a horrible demon. He gains the ability to fly at 30 mph and all his physical attributes are maxed out. Also he maxes out the intimidation talent automatically terrifying anything and everything that sees it. (Vampires must roll for Rotschreck). The number of successes determines the amount of time the character can maintain the power. Also due to the huge amounts of demonic power coursing through the Grimtor he takes a point of aggravated damage for every 3 successes he gets.
Successes | Duration |
1 | 5 minutes |
2 | 20 minutes |
3 | 40 minutes |
4 | A scene or 2 hours. |
5 | 1 night. |
System: The Grimtor rolls Wits+Empathy diff. 9 and 3 blood points (I know its high but read on... ) and for every success on this roll a point of aggravated damage is done. This is extremely powerful as the demon is bursting from the inside out. Fortitude and Skin of Marble, or any other supernatural power cannot be used against this which means the being getting hit cannot soak the damage. A downside to the power is that the demon must be recaptured after he explodes forth from the victim. Tortunately the demon is weak and level two Malakritus can immediately be used (Storytellers who think this is too powerful by all means change it) . However, if the roll botches the Grimtor is in big trouble. The demon immediately comes onto the physical plane and tries to destroy the Grimtor's heart/talisman. If it succeeds all modifiers for losing your heart apply. When this happens the demon almost always comes close or succeeds in destroying the heart. Use this power carefully boys and girls.
System: Rolls Perception+Empathy, difficulty the target's willpower. This costs one blood point. If successful the vampire brings out the greatest fear in his opponent's heart.
Successes | Effects |
1 | The target is frozen for a turn thinking about what he fears most |
2 | The target is frozen for 2 turns and also if he survives the encounter gains the paranoia flaw (1 pt) of the thing he fears most if it wasn't already a flaw. |
3 | The target is terrified for 5 turns and gets the severe form of the paranoia flaw; if he survives of course, yeah right. |
4 | The target cannot move for a scene and gets a derangement that involves fearing whatever it was that the Grimtor made him/her picture. |
5 | The unfortunate being cannot move for at least three days during this period becomes totally catatonic. Vampires lose two points in Courage and if the object of their fear is mentioned they go nuts screaming like a maniac. This condition might wear off, if youre lucky. |
System: It dosen't matter; not like you're ever going to be able to use it. STs make it up if you want but don't use it on the poor defenseless PCs, heh, heh, heh.