By JoN dOe (jondoe@odyssee.net)
System: The holder of the razor need only think of the Vitae he's most want at the moment and the Razor will start to shake and vibrate, it will intensify as the vitae nears and will stop when directly in front of the target. Roll Wits+Empathy against the following table:
Diff. | Type of Blood |
2 | Kine Blood |
3 | Male or Female |
6 | Kindred Vitae |
7 | Virgin's Blood |
8 | Garou Vitae |
9 | Fae Blood |
The Razor can also be handled as a weapon, with a Diff. of 5, Damage St+1 agg. It is concealable in a pocket and will leave scars that never heal; even Vicissitude cannot remove the scar.
System: Once put on the character is Lost. The Mask can only be removed upon the death of its bearer. Each year that goes by since the donning of the Mask the Vampire will grow more distant, gaining one Derangement per year. The Mask has it's advantages however, its possessor gains Auspex at the second level (or Adds +2 to his score, this cannot exceed his generation limit) Gains the Obfuscate power Soul Mask, gains The Protean power Gleam of Red Eyes, gains the Obtenebration Power Shadow Play and adds one to his Fortitude score.
System: The MAlkaViaN speaks aloud the name of his Favorite vitae (ex: "Hmmmmmmm... gimme some Unseelie Pooka Blood." or a combination may be made such as "Hmmm, I'm thirsty, gimme some Unseelie Redcap blood with just a pinch of Black Spiral Dancer Vitae, for the Flavor.) A variant exists that allows a Malkavian to long distance blood drink. She points the end of the straw at the victim, and sucks. The blood from the victim is transferred the intervening distance so the MalkAvIAn can drink. Treat this as Theft of Vitae.
System: Jacque was a particularly powerful MaLkAvian, adept in many a discipline, including high Dementation and Dominate. He Forged the Amulet in his own blood, thus giving it a fraction of his power. When presented as a gift, the Target must Resist with a Willpower Roll at difficulty 8 (6 for MalKAVianS, 9 for Toreadors) to refuse it; if not she accepts it and immediately slip it on. She gains a type of special Soul-Bond to its giver and falls in love with him or her (Sex doesn't matter here as it is a love that surpasses physicality). While the Necklace is worn the wearer cannot take any action that would directly harm its giver. If the Necklace is not given as a gift, but rather kept for himself, it grants Presence up to level 4 (only on Members of the Toreador Clan), Dominate level 3 (or adds +3 if wearer already has dominate, this new score cannot exceed generation limits) And Dementation Level 1. (or add +2 if wearer already has Dementation, this new score cannot exceed generation limits). The Main Drawback is whomever wears the Amulet attracts Faeries like Moths to a Flame. These will most often be of the Unseelie Court and either Pookas or Nockers. They will try anything to get the amulet off and keep for themselves. They will not just attack, that would be banal!!! Make their appearances awkward and original.
Roll | Result |
01-02 | All characters in a 100 yard Radius die in a type of thermonuclear explosion; of course the box still sits there, a tad dented and covered in ash. |
03-15 | A trap door opens up and a mechanical arm with a white glove comes out. It gives a rose to the most attractive person in the room, then grabs him/her by the collar and drags her into the box, never to be seen again, and big spurt of Crimson steam will rise from one of the Vents. |
15-16 | A gate to MalkAV himself opens up; he is in a window and door-less room. What happens Next is up to the GM. Does MalKAv come thru, or do the Players? |
16-19 | A gate opens up to the black Citadel in Enoch. What do You do Punk? What do you do... |
20-23 | A gate to Arcadia Opens up. JOY! |
24-26 | A gate to the Umbra Opens up and banes come a pourin' in. For good fun, see Freak Legion: A player's guide to Fomori by Black Dog games. |
27-28 | A gate to the very Abyss opens up... |
29-35 | A Rift opens up and a Confused JoN dOe steps out. What do you do? What does this reveal about JoN??? |
36-37 | A card slips out of a slot. It has a fortune on it. |
38-39 | Legs Protrude from the bottom of the bow and it runs away as fast as its celerity level 5 will take it; when no one is visable, it stops and sits down. |
40 | The Box grows a pair or antannaes and lightning crackles beetween them. It sends out a Malkavian Madness Network message to all mAlkAviANS in the continent. A meeting is called at the spot where the box is. |
41 | A slot opens up and an Exact 3" replica of the Character Comes out. Treat like The Protean Power, Hommunculus. |
42-45 | All Characters in the room feel suddenly as if they have just fed, blood pools are replenished. |
46-49 | Flashing Lights and alarms ring out as the box poors out Quarters. 6666 dollars worth. |
50 | Nothing Happens. |
51-55 | A blinding Light flashes in the Room; all who do not close they're eyes gain a Level of Dementation. |
56-60 | Black Spiral Dancers sqeeze out of a tiny hole; they look around, dust themselves off and will try to leave calmly. If spoken to, they will ally with the Characters for 6 years. At that point, if they still live, they will politely leave again. |
61-65 | A weak Bane possesses the character working he engine; it grants Fomori Powers and taints, but does not corrupt. |
66-70 | The Character is grabbed by an assembly chain that appears out of nowhere. They cover the character in sheets of metal and bolts. This Gives Fortitude +3, but Dexterity is reduced by 2. And it hurts like Hell; oh yes, the Character can and will rust. |
75-85 | A sheet of paper with a deep and dark secret of one of the character's enemy is blown out of an exhaust pipe on the top and falls to the feet of the person who needs it most. |
85-90 | The Character's Generation Lowers by one. Or if Garou (only Ragabashes) the Rank is augmented by one or something simillar. |
90-95 | The Box plays a lovely Classical song. |
95+ | Make up your own. |