Manteis

By Christopher LaHaise, for the DeDanu bloodline.

This Discipline gives the Kindred the knowledge of the Faeries, making the Kindred a virtual Oracle or Sooth-Sayer.

* Seize the Moment: The Kindred can predict the next action an adversary will take, and immediately prepare to counter with an action of their own.

System: The DeDanu makes a Wits+Occult (6) test. With each success, the Kindred gets an extra die to divide between defending themselves and counter-attacking.

** The Eyes of Truth: The Kindred can match gazes with a person, and will know the Truth of any question asked to the victim. The Truth, however, is as the victim believes it.

System: The DeDanu makes a Wits+Interrogation roll with a Difficulty equal to the Willpower of the target. Kindred can spend a Willpower to make the test resisted. If even one success is scored, the DeDanu learns the truth behind one question asked.

*** Sooth-Sayer: The Kindred can enter a trance, and make a prediction about one subject, usually a time or the results of an action to be performed.

System: The DeDanu spends a point of Willpower, and makes a Wits+Occult (6) roll.

SuccessesTrance DurationResults
botchhalf hourRetest at end of duration +1 difficulty. Trance can not be broken
1fifteen minutesvague answers, visions.
2-3ten minutessome answers, detailed visions
4-5five minutesclear answers, detailed visions
6+one minuteClear answers, sharp vision. Some insight into key events.

Any answers given are not engraved in stone. An event may happen, but the details may change. After all, when one knows the future, one may affect the future.

**** Prophesy: The DeDanu may cause an event to happen to a person, either blessing them, or cursing them. The event may not actually happen to the person Prophesied, but may actually come into affect on some future generation. Events include: Striking a critical blow against some foe; Having all one's Childer hating their maker; being Blood Hunted; etc. The Storyteller may ask for a player to change some events to be Prophesied for game purposes.

System: The DeDanu must make a Wits+Occult (8) test. With each success, the Prophesy is more likely to come true as stated. At one success, the Prophesy may skip generations, or come about in ways unforseen. With six or more successes, the Prophesy may come out exactly as stated, but be more drastic in it's implications.

***** Mists of Change: The DeDanu can enter, with chosen comrades, into a Vision of the Past, Present, or Future, witnessing the event as if they are actually there. They are fully capable of interacting with the environs, which means they may actually influence the Vision by their actions. Any influences they have do not actually affect the event as it takes place in the real world. The Vision is 'real' to those involved, but those around them will react to them in a detached manner, being passive and responding favourably, and answering questions when asked. Anything taken from the Vision will carry over into the 'real' world.

System: The DeDanu must make a Wits+Occult (8) roll, and spend a Willpower for every person entering the Vision, including themselves. The Vision lasts five minutes, doubled by the number of successes generated (5, 25, 50, 100, 200, 400, 800, etc.) To bring an object from the Vision back, requires the expenditure of a Blood Point per object.

****** Geas: The DeDanu can force a victim to respond to a specific object, condition, or event. Eg: "get deathly ill by the sound of a rooster's crow." or even "You will die if you are ever kissed by a woman". For the Geas to hold, the victim must know what the conditions are upon the laying of the Geas.

Events which are directly harmful can be resisted, but the conditions are still there.

System: The DeDanu spends three blood points, and rolls Manipulation+Occult (8). The victim resists on a Willpower (8). One success is all that's required. Whenever the Geas activates, the victim must spend one Willpower per success that was generated against them. The Geas lasts a year and a day per success.

Level Seven and Beyond: Merely rumours.