By Taghg Kelly (tkelly@unix2.tcd.ie) (2 Mar 93)
However, his own Clan, the Toreador, insisted that he fight the Sabbat "scourge," but Mekar refused. He broke ties with his former Clan and took his Progeny with him to hopefully remain independent of the trouble. This new line, the Mekara, remained secretive, but not terribly so, as they went about their business, ignoring the outside world.
But as the line grew quickly, many of the younger ones longed to get involved in the conflict on the side of the Sabbat, and they did on occasion.
Prompted by the now hateful Toreador, who claimed that Mekar was a traitor, the Camarilla moved to crush the Mekara before they became a real threat. Only a handful of the Mekara survived, and fled immediately to the Sabbat territory. Mekar himself disappeared, and is believed by the remaining Clan to be in Torpor to this day.
Upon joining the Sabbat, the Mekara proved themselves immediately valuable with their new Discipline, and thus were accepted as one of the many Clans of the Sabbat.
Today, the role of the Mekara is greater than ever, as technology flourishes even more than before. They are expert repairmen and saboteurs to boot. They take a most active interest, along with the Toreador antitribu, in hunting out Camarilla Toreador and putting them to stake and flame.
The Clan has retained manyof the Toreadors' wild ways, and their parties are some of the most confusing affairs to outsiders. Frequently, there will be several computers and Console games all over the place, which are popular among the Mekara.
Toreador: "They are dead meat if we ever get our hands on 'em"
Lasombra: "Let 'em scheme. It don't matter much to me, just so long as I keep this job I've got. They make good leaders."
Tzimisce: "They can scare you. A bit cruel to the humans, but hey, who isn't these days. Nifty tricks, too."
Assamite antitribu: "They always need my services, so that keeps me happy and workin' too. No sense of party, though."
Brujah antitribu: "They're nothing special. Always seem to think the Cammies are worth saving; I dunno about that, just so long as they leave the Toreador for us to mince."
Gangrel antitribu: "Mystery men. The Gangrel in Town are always acting the Mister Cool and Nasty, and the Country ones like forests. They are sound enough, but they don't seem to like it when they have to use stuff I made. Ah well, sod them. They're loyal at any rate."
Malkavian antitribu: "Don't go near these freaks unless you have to. They love to wreck your work. Plus they're plain barmy."
Nosferatu antitribu: "Sound guys. They say little and look like the bad end of a crash, but they are useful and sometimes good fun."
Panders: "Hey, I suppose everybody likes to get together. The Pander ain't so bad."
Ravnos antitribu: "They can be fun, but watch your wrist watch."
Serpents of the Light: "These dudes I don't trust. They're too much like the damn Setites as far as I'm concerned."
Toreador antitribu: "Well, they have their craft and we have ours. At least they hate Toreador as much as we do"
Tremere antitribu: "Can they be trusted? That's the big question really. They seem to do alright so far, but, I dunno. I never did trust magic "
Ventrue antitribu: "They are a whole lot more fun than their Cammie cousins, that's for sure."
Black Hand: "They shouldn't be used too often, like a parachute, cause they might tear and land us all in shit."
Camarilla: "Blow 'em away, that's my vote. But us and the Toreador antitribu get first choice on the Toreador, ya hear?"