By Sir Ruther (sir.ruther@bbs.panacom.com) for the Umbra Warriors bloodline
System: The Warrior must use 1 blood point to enter the Umbra. No Blood is needed to step out.
System: Roll Perception + Occult or Lupine Lore. If you use occult, the difficulty is 6; if you use Lupine Lore and have higher than a rating of 2 in it, the difficulty is 5. You must have 3 successes to be able to know if a Garou is in the area.
System: 3 blood points must be spent. The Vampire turns into a liquid silver substance. The down side is it is very bad if you are frozen. The plus side is that anything that would normally cause aggravated damage will cause normal damage, except for Lupine Claws, which cause no damage. It's up to the ST to decide if it causes damage to lupines. When in this form you are totally silver. Clothes can be transformed, but not mechanical devices.
System: Same as above, but one more blood point for each arm. Causes aggravated damage.
System: To use this power, the vampire must possess Protean 4. Same rules apply. The vampire gets the same advantages as a Werewolf in Crinos: Strength +4, Dexterity +1, Stamina +3, Manipulation -3, Appearance 0. The only difference is that Warrior's have Silver Claws.
System: Automatic
System: Automatic
System: The same system as for the Path of Fire level 4, but in the case of a Garou, double the damage.
System: Burn 3 blood points and you appear to be a wraith, including your aura. Everything about you seems Wraithish.
There is no Tenth Level Discipline, but it's known that Corvin has knowledge of what it would be, if he could ever attain 3rd Generation.