MIRRORMAN

MIRRORMAN

By Alexander Michael Thomas (amt@st-andrews.ac.uk)

In the year 1757 A.D. a mage of some note and prowess was mysteriously destroyed whilst trying a most novel ritual. He was attempting to summon his reflection out of the mirror realm. He succeeded in summoning forth his image but was killed doing so. This left his reflection standing on the wrong side of the mirror at the time of his death. As his reflection was not in the mirror realm at the time of his demise it lived, and in theory at least was now immortal. The reason being in order for a reflection to die it must be in the mirror realm at the time of its owner's death.

The reflection does not have the same knowledge as the mage but in theory could gain this at a future point ( In the game I run the character has just found the original mage's tome and as he reads the information vanishes from the pages in to the reflection's own mind. This allows the character some magical abilities under duress, similar to Rincewind uttering one of the eight great spells as he falls off the Discworld in that fine book by Mr P. ). The Mirror character has no reflection, obviously he is his own reflection, and no shadow for a similar reason although this could be altered if you wanted a mirror image and a shadow image. The character has mirror walk as a main ability although this costs willpower ( willpower being his major commodity =20 whilst blood is only a minor stat. ), damage my also be healed in the m-realm at a cost of willpower.

Physical, social and mental attributes are decided in the normal vamp. manner, as are skills, knowledge etc. The disciplines granted are celerity 2 or 3, auspex of 1 or 3 if a mirror/reflective surface is utilised. Thaumaturgy is optional and unseelie 1 means a character is less appealing to vampires allowing him to join any quest as a P.C.

View Unseelie discipline.

I think Mirror Walk can be found in the players guide ( VtM ), basically it allows you to enter and leave via a mirror with all mirrors connected by the mirror realm. The mirror realm is also another doorway into Arcadia allowing faerie intervention etc. If circumstances warrant it a player may try to escape a situation using an oil slick across a puddle or other shiney surface, in my game this takes the player into a corrupted world similar to the mirror realm but lots nastier. I make the player take a luck roll to see if he is alone or accompanied by a rather big nasty monster that if unlucky could follow him back out into the normal world. Fixing health levels in this world is also unadvisable ANY sort of infection could occur.

If the character is in view within a mirror and the mirror is smashed all sorts of nice effects can be used, ever see Armies of Darkness?....... lots of very small characters now exist, upto you how they get back together.

Backgrounds as normal unless anything special comes to mind....

Willpower is primary to the character starting at 15 to 20, max 20. Willpower has to be expended inorder to exit the m-realm into reality. Damage is repaired in the m-realm at a cost of 1wp per health level including aggravated damage. If the character receives damage greater than incapacitated he dies..... The character CANNOT be turned into a vampire. Once dead he's dead for good.

That's really it, any comments would be welcome, ideas always welcome, hope its of some use to some of you I know the player currently using it is having a whale of a time.

Feel free to use this character, as far as I know its unique, please use it but don't pinch it.