Misticism
By Terence Berendt (tberendt@nac.net) for the Mysteriarchs
Description
This discipline gives the character control over fog and mist.
* Fog Shroud
The Character may be completely hidden by any fog or smoke, even the smallest amounts. He may move and remain hidden as long as some smoke or fog is between him and an observer. Anyone who's Auspex rating is higher than the character's Misticism rating may see through Fog Shroud.System: None
** Control Mist
*** Create Mist
The character can create mist from thin air. How this appears is up to the character. It can rise from the ground, come from around a corner, coalesce out of the air or appear to come from the character himself.System: The character must spend a blood point and roll a Manipulation + Occult (difficulty 7). A 10' x 10' area may be covered per success.
**** Form of Mist
This allows the character to transform himself into mist. It is exactly like the level five Protean power.System: The character spends one blood point and the transformation takes three turns. The character may spend three blood points to transform in one turn.
***** Solid Smoke
The character can cause smoke or mist to form solid objects. The objects cannot have moving parts but must be one solid thing. Examples include a wall, a chair, a club, or a sword.System: The power costs one blood point to solidify the mist and one blood point per turn to keep an object solid. At the storyteller's option a Willpower point may be spent to keep an object solid for one scene. Weapons do damage as per the weapon type. Any cutting weapons, such as knives or swords cause aggravated damage.