By Axle Steele (rogal@students.uiuc.edu)
Description: The fighter holds back for a moment, and lunges forward with a amazingly quick combanation.
System: The fighter rolls three damage tests against his opponent.
Int: +0
Acc: +0
Dam: +1
Move: (one)
Power points: 3
Description: The fighter charges accross the ground quickly advancing on his opponent with a rushing fist.
System: This maneuver is good for crossing the field in a hurry; it cannot be used with less than 2 hexes of running room.
Int: +0
Acc: +0
Dam: +1
Move: +2
Power points: 5
Description: The fighter runs a few feet and then slides accross the ground, knocking over his opponent.
System: Cannot be used with less than 2 hexes running room, automatic knockdown if opponent is not blocking.
Int: +1
Acc: +1
Dam: +1
Move: +1
Power points: 2
Description: The fighter begins by leaping in the air with a high roundhouse, as soon as the fighter touches the ground he continues with a low sweep. This is considered an aerial maneuver before the second hit connects. Auto knockdown if second sweep is not blocked.
Int: -2
Acc: -2
Dam: +0
Move: -1
Power points: 4
Description: The fighter holds back before unleashing a blindingly fast combo with his feet.
System: The fighter gets to make three damage tests vs his opponent.
Int: -1
Acc: -1
Dam: +1
Move: (one)
Power points: 1
Description: The fighter grabs his opponent and forces him to the ground, ie: any take-down or tackle.
System: Like a throw, this is an attack cannot be blocked, and is an automatic knock down; the attacker also ends up on the ground.
Int: -1
Acc: +0
Dam: +1
Move: (two)
Description: The fighter leaps and grabs his opponents head with his legs, using his weight to slam him into the ground.
System: As suplex
Int: -0
Acc: -1
Dam: +2
Move: (two)
Description: The fighter throws a puch, shapeshifting his arm in mid-flight to a claw inflicting killing damage.
System: This is not a strike; this combat card is played with any other hand attack. As he is now striking with his claws this attack cannot be blocked.
Cost: 1 willpower
Power points: 2
Description: The fighter weaves a wall of steel between him and his opponent with his weapon.
System: The number of success is the number of parry success the user gets for all attacks made against him this round, also if a unarmered opponent attacks him, they are the number of dice he is allowed to roll to attack that opponent for damage with his weapon.
Int: -1
Acc: -1
Dam: +1
Move: 1