By Eric Holmquist (holmqer@hsd.utc.com)
Cost: 15 experience
Description: The Kindred is so in tune with the bestial nature of the wolf that when she assumes wolf form, she gains all the attributes and sensory adjustments that come with Lupus form. The wolf appears alive to all observers. This power was developed by the Gangrel, and is popular among Lupine impersonators.
Cost: 20 experience
Description: The Gangrel takes Heart of the Wolf to its next extent; she may now assume Hispo form with all the sensory adjustments and ability benefits thereof. Like real Hispo form Garou, Bite now does Strength+2. The secret of this power is even more closely guarded than Heart of the Wolf; few non-Gangrel even know it exists. Activation cost is two Blood Points.
Cost: 25 experience
Description: A truly terrifying power, the Gangrel may now assume Crinos form with all its benefits. The Kindred will even cause Delerium in beings that would normally be affected by it. The Kindred is so close to the Beast that rolls to resist Frenzy have their difficulties increased by one. Few Gangrel below 7th Generation even realize this power exists. Activation cost is 3 Blood Points.
Cost: 10 experience
Description: This power believed developed by the Valkeries but known to many Gangrel who reside in very cold places allows the possessor to ignore the unfortunate effects of sub-freezing temperatures. No place on Earth, not even Antarctica in winter, gets so cold as to freeze the Kindred. The power is always active.
Cost: 10 experience
Description: This Toreador power allows the Kindred to move with exceptional grace.
System: For any roll where graceful movement and balance is required (a dance for example) the Kindred may add as many dice to the roll as she has levels of Celerity. Actual combat is not a display of graceful movement and is unaffected by this power, but a performance of the various kata before an audience would be. This power costs one Blood Point to activate and lasts for one scene.
Example: Michelle the Toreador wishes to impress everyone at the next Elysium with her amazing ballet performance. She has a Dance of 3, Manipulation 4, Dexterity 2 and Celerity 3. She spends 2 blood to raise her Dexterity to the level of her Manipulation so her performance will do justice to the Choreography and spends one more blood to activate the power. She may now roll 10 dice instead of seven to impress her audience.
Cost: 15 experience
Description: The Ventrue so impresses her foes that their belief in her invulnerability allows her to better resist their attacks.
System: Roll Manipulation+Intimidation versus the opponents Willpower. Each success allows one Fortitude die to be treated as an automatic success. Multiple opponents may be affected at once.
Example: Carl is set upon by a pair of assasins; he has Manipulation 4, Intimidation 4, and Fortitude 4. His two attackers have Willpowers of 5 and 7. He rolls 9, 3, 7, 2, 6, 4, 8. When the attacker with 7 Willpower attacks, he only rolls one of his Fortitude dice, the other three are automatic successes, against the other one all four of his Fortitude are automatic successes.
Cost: 12 experience
Description: This Nosferatu power allows the possessor to appear as an animal when using Mask of 1000 Faces.
System: Manipulation+Survival (Diff 7)
1 | You appear as you are, but there is something very wrong with your appearence (as if there is anything right with a Nosferatu appearence) |
2 | You appear as an animal, but there is something very wrong with your appearence, perhapse a sea gull with a human arm instead of a left wing. |
3 | You appear as animal of the type desired, a goat for example. |
4 | You can appear as an animal partially known to the viewer, a neighbor's dog for example. |
5 | You can appear as an animal well known to the viewer,a pet cat for example. |
Cost: 15 experience
Description: This fairly new power allows the possessor to become completely invisible by combining the light manipulation abiities ot Chimerstry with the hidden nature of Obfuscate. The Kindred gains the ability to bend the light around her so that she does not appear on cameras, while retaining all the advanages of Obfuscate (people will avoid bumping into her etc.). The Kindred spends one Willpower to activate the power.
Cost: 20 experiance
Description:This power is much like Invisibility, but allows the Kindred to render an entire group Invisible. This power also costs one Willpower to activate.