Musca
By Teleos; modified by Kkatman
Description
Musca, in modern understanding, is a vampire's mystical ability to alter how gravity effects her. Originally developed by a fifth generation caitiff (who was also responsible for the bloodline through which kine believe that vampires cannot enter private dwellings without permission), the powers of Musca allow many of the forms of unhindered travel attributed to Kindred.
* Soft Step
This power allows a Kindred to move across surfaces as if weightless. She will not leave footprints in snow, break twigs, or disturb dust on a floor. A Kindred may use this power to cross thin ice or other precarious surfaces without difficulty.System: No roll is required for traceless movement. Crossing surfaces that are dangerous or could not support the vampire's weight requires a Wits + Stealth roll with a difficulty corresponding to the nature of the surface. A rotten floor would be a difficulty of 4, while walking across a spider's web would be a difficulty of 10.
** Scale the Mountian
*** Angel's Descent
The Kindred with Musca now has limited control over her falling. She can fall from any height and not be hurt; gravity just seems to have less effect on her. She actually falls more slowly.The Kindred can also jump much greater distances.
System: The Kindred must spend a blood point. When falling, she must make a Wits + Athletics roll, difficulty 6. Each success halves the damage before soak. When jumping, she must make a Strength + Athletics roll, difficulty 4. Every success after the first doubles the distance jumped. Thus, if she would normally jump six feet, at one success she would jump six feet, at two successes twelve feet, at three successes twenty-four feet and so on.
**** Winds of Night
At this point in Musca, the vampire can actually fly.System: The Kindred must spend two blood points. She flies at ten miles per hour per level of Musca.
***** Flicker
This ability allows a Kindred to tesseract; essentially, she can teleport. The Kindred cannot move through solid objects however, but as long as there is a clear path, she can flicker from one place to another.System: This ability costs a blood point. Flicker is usually restrained to the area of the scene, at the Storyteller's discretion.