Mutantis
By Chris Hull (chull@mindless.com) for the Mutants bloodline
* Beast's Agility
Always active, this power gives one extra dot in Athletics and Dodge and an extra success in any roll involving jumping.
** Wolverine Claws
By taking a health level of damage that cannot be healed for a scene and rolling Willpower (difficulty 6), the gains three four inch claws on each hand. These claws stay out until the mutant wants to retract them.
*** Nightcrawler's Wall Climb
Mutants may now crawl, walk, or run (walk/run only if feet are exposed) on any surface that is able to hold their weight. Roll strength + Mutantis. This power also adds one success to holding onto anything.
**** Gambit's Charms
Roll Charisma + Mutantis. If successful, the vampire gains control over the target for a scene. The target will do anything to please the vampire and if he gets 4 or more successes, the effect is permanent. However, if the target sees the vampire use this effect on another, not only does the effect end, if he is a vampire, he must roll to resist Frenzy.
***** Cyclops Blast
This blast comes from the eyes and does aggravated damage. Roll Firearms + Mutantis (diff 7). The vampire must have 3 Willpower to use this power. For the first 15 shot the blasts are not well-controlled and may cause damage to the user at the Storyteller's whim.
****** Colossus's Skin
The vampire spends a blood point and applies it to the skin, causing it to harden into steel. The armor cuts all damage in half (rounded up) and also renders the vampire immune to fire. However, the vampire must still roll to resist Rotschreck when exposed to fire.
******* Psylocke's Blade
By spending a Willpoer point, the vampire summons a mystic dagger that causes those hit to lose two points of Willpower (killing or driving into Torpor those who fall to zero or less). It also allows the wielder to siphon information from those he strikes with the blade. To use the blade, roll Dexterity + Wielder (difficulty 9).
******** Jean's Telekinetic Shield
Spend two Willpower points. This creates a force field that stops all ranged attacks. This shield lasts for two turns. It also keep the vampire using it from making any ranged attacks.
********* Rogue's Touch
Spend one blood point and make skin contact. The vampire then gains a blood point, a Willpower point and information from the target every turn. It only lasts as long as the vampire using this power spends one blood point per turn and keeps a hold of the target.