By Scott Rasmussen (smrasmus@earthlink.net)
System: Roll Wits+Body Crafts. If used to blend in with surroundings, add successes to stealth pool if standing still or add one-half successes (round up) if moving. If used for decoration, the number of successes determine how accurate the design is portrayed. The color change takes one turn to complete, or one blood can be spent for the change to take place immediately.
System: Roll Stamina+Body Crafts. Add one die per two successes (round up) to soak rolls (one die per three successes against aggravated attacks) when soaking the type of attack specified when the discipline was used. This discipline costs one Blood Point and takes one turn to use, or two Blood Points can be spent for an instant change during combat (after attack declared but before it is resolved, like a dodge).
System: Roll (Dexterity, Strength, or Perception, as appropriate) + Body Crafts. Add one die to dice pool per two successes (round up) while performing tasks for which the body part was optimized for. This discipline costs one Blood Point and takes three turns to enact, or one turn if three blood points are spent. The change lasts until the following evening or until reversed by the user (at no blood cost, but taking three turns).
System: Roll Strength+Body Crafts and add one-half of the successes to the attack pool and to the damage pool. This costs two Blood Points and takes one turn to take effect.
System: Roll (Dexterity, Strength, or Perception, as appropriate) + Body Crafts. If used to create a new limbs, roll Strength+Body Crafts, and the strength of the new limbs are equal to the number of successes. If used to create new sensory organs, roll Perception + Body Crafts, and the perception of the new sense organs are equal to the number of successes. If used to optimize the entire body for a specific task, add the successes to the dice pool when performing the activity. This discipline costs three Blood Points and takes three turns to complete, or Five Blood Points can be spent to complete the change in one turn. The change lasts until the following evening or until reversed by the user (at no blood cost, but taking three turns).