Nascence
By Lori Johnson
* Green Thumb
Cause a single plant to accelerate its growth rate. Must be able to touch the plant. Roll a d10 to determine how many minutes growth takes. Add 5 to the result if the plant is a tree. This costs one willpower point.
** Gift of Johnny Appleseed
Cause more than one plant of a single species to accelerate its growth rate. Plants must be within ten feet of the caster. Roll Dexterity + Empathy, target 6 to determine the number of plants affected. Roll a d10 to determine the number of minutes growth takes. Add 5 to the result if the plants are trees. This costs one willpower point.
*** Greenhouse Effect
Cause more than one plant of different species to grow. Plants must be within twenty feet of the caster. Roll Manipulation + Empathy, target 6 to determine how many species are affected, then Dexterity + Empathy, target 6 to determine how many plants of each species grow. Roll a d10 to see the number of minutes growth takes. Add 5 to the result for each tree species affected. This costs one willpower point.
**** Creationism Effect
Give a plant the physiological characteristic of another plant. i.e.: a poison apple, an elm tree with thorns, etc. Roll Manipulation + Empathy, target 6-9 to determine results. Roll a d10 for the amount of time the change takes to complete.
***** Master of Plants
Give a plant a physiological characteristic not normally found in plants. i.e.: a plant which recognizes auras. Roll Intelligence + Empathy, target 6-10 to determine the level of success. Roll percentile to see how many minutes change takes to complete.
****** Coming of Age
Cause a single animal to accelerate its aging process. Does not affect supernatural creatures. Caster must be able to touch the animal. Roll a d10 for the number of minutes growth takes.
******* Mass Growth
Cause several animals to mature at the same time. Does not affect supernatural creatures. Animals must be within thirty feet of the caster. Roll Manipulation + Intimidation, target 7 to determine how many animals are affected. Roll percentile for the amount of minutes growth takes.
******** Focused Protean
Transform one animal into another. Both must exist or have existed in nature. i.e.: a woman into a swan. Affects supernatural creatures. Roll Perception + Empathy, target 7-9 to see level of success. Roll percentile to see how many minutes change takes. If change interrupted before completion, the animal will eventually revert to normal. Roll a d10 to see how many days reversion takes.
********* Magic Maker
Transform one animal into one imagined in the caster's mind. i.e.: a dog into a winged eyeball. Roll Intelligence + Science, target 6-10 to determine how viable the idea is, then Dexterity + Empathy, target 6-10 to show level of success. If interrupted before completion, animal will eventually revert to normal. Roll percentile to determine how many days reversion takes.
********** Creator
Create animals or plants, real or imagined, from nothing. Only an Antediluvian can have this power, so I'm not going to bother thinking up a system for it.
Note: For all levels, on a botched roll, the plant or animal dies from shock.