All the Necromantic paths have to be learned from a book or another necromancer. Only Pandemonium can be thaught by a wraith. Most books referring to those lost arts are in the possession of the Black Hand, hidden safely in Enoch, in the possession of Clan Tremere who hoard them in the Vienna Chantry or in the hands of the Giovanni who possess most books on the subject. Most of the practitioners of these arts are constantly looking for those lost tomes.
Note that vampires cannot be thrown into the tempest.
Rating | Name | Attribute | Difficulty | Cost |
Ability | Shadowpeek | Perception | 6 | None |
Description: Allows the caster to look into the Shadowlands | ||||
Ability | Tempest Door | Strength | 7 | None |
Description: Allows castor to open a door to the Shadowlands | ||||
Ability | Track | Perception | 6 | None |
Description: Tracks a wraith that has fled to the tempest. The target may resist with Dexterity+Argos (8) | ||||
1 | Enshroud | Dexterity | 7 | None |
Description: Makes the caster invisible in the Shadowlands. No non-argos powers may be used. | ||||
2 | Phantom Wings | Stamina | 6 | none |
Description: Lets caster fly in Shadowlands at running speed for one turn per success | ||||
3 | Flicker | Dexterity | 6 | 1 BP |
Description: Reduces travel time over short distances by one turn per success in the Shadowlands | ||||
4 | Jump | Stamina | 8 | 3 BP |
Description: Allows the caster to jump to his haven | ||||
5 | Oubliette | Strength | WP | 3 BP |
Description: Sends a wraith flying off into the tempest |
Fatalism can be used out of the Shadowlands but increase all targets by two.
Rating | Name | Attribute | Difficulty | Cost |
Ability | Kismet | Perception | 6 | None |
Description: Allows you to tell whom Fate deems "important" in a room | ||||
1 | Fatal Vision | Perception | WP | None |
Description:Tells about how the subject died (or will die). Adds 1 dice/success to Interpretation | ||||
2 | Danger Sense | Perception | 6 | None |
Description: Warns caster of impending danger (1 turn warning/success) | ||||
3 | Interpretation | Manipulation | WP | 2 BP |
Description: Gives one cryptic answer per success about target's past or future | ||||
4 | Lachesis' Measure | Perception | 6 | 2 BP |
Description: Gives Information about current and future situations | ||||
5 | Luck | Wits | 6 | 1 W |
Description: Lets caster ignore one "1" for each success; roll at beginning of story |
Rating | Name | Attribute | Difficulty | Cost |
Ability | Perfect Pitch | Perception | 6 | None |
Description: Senses when someone else uses Keening to influence or manipulate emotions. Can be resisted using Sotto Voce. | ||||
Ability | Sotto Voce | Manipulation | 6 | None |
Description:Conceals Keening use in normal speech or song. Resisted with Perfect Pitch. | ||||
1 | Dirge | Charisma | 8 | 1 BP |
Description:Provokes "Dark" feeling for one turn per success (wraiths) or longer for mortals. | ||||
2 | Ballad | Manipulation | 8 | 2 BP |
Description: Provokes "Light" feeling for same lenght of time as Dirge | ||||
3 | Muse | Manipulation | WP | 3 BP |
Description: Makes the subject believe an idea is his own. Min diff is 7 | ||||
4 | Crescendo | Stamina | 8 | 2 BP + 1BP/Success |
Description: Does one corpus (wraith) damage to all wraiths in hearing range. Does one Health Level per two successes if used in Skinlands. | ||||
5 | Requiem | Strength | 7 | 3 BP + 1BP/Success |
Description: Paralyzes subject for one turn per success. Resisted by Willpower |
Wraiths who will teach this path are likely to demand heavy chiminage on the part of the caster. It is very likely that heavy quests for the wraith will have to be undertaken.
Because of its power source, with the exception of Sense Chaos, Pandemonium cannot be cast from the Skinlands.
Rating | Name | Attribute | Difficulty | Cost |
Ability | Sense Chaos | Perception | 7 | n/a |
Description: Determines whether an event was caused by Pandemonium or whether an object or mortal has been touched by a wraith. | ||||
1 | Weirdness | Charisma | Str | 1 BP |
Description: Causes something strange to happen to one individual (hot flash, minor hallucination) | ||||
2 | Beffudlement | Intelligence | WP | 1 BP |
Description: Confuses target for one turn per success. INT(8) to think clearly | ||||
3 | Dark Ether | Intelligence | Str | 1BP + 1 BP/turn |
Description: Affects weather or light in a small area; 5 successes can do one level of damage to those in the area. | ||||
4 | Foul Humour | Intelligence | Str | 4 BP + 1BP/turn |
Description: Causes rains of vermin, blood drips or other bizarre effects. Damaging effects do one die damage/2 successes | ||||
5 | Tempus Fugit | Intelligence | Str | 4 BP |
Description: Distorts flow of space or time. |
Rating | Name | Attribute | Difficulty | Cost |
Ability | Sleepsense | Perception | 6 | None |
Description: Allows caster to determine sleeper's sleep state | ||||
1 | Elysia | Dexterity | 6-8 | 1 BP |
Description: Allows caster to join the dream in an active way, although he is not in control of what happens | ||||
2 | Lucidity | Manipulation | Varies | 2 BP |
Description: Allows caster to change an aspect of the dream. | ||||
3 | Dreams of Sleep | Charisma | WP | 1 BP |
Description: Forces the target to fall asleep. Works on vampire, lupines and wraiths. Roll only if resisted. | ||||
4 | Agony | Strength | 8 | 3 BP |
Description: Knocks a victim unconscious for 1 turn/success | ||||
5 | Torpor | Strength | 9 | 5 BP |
Description: Forces a vampire into torpor for 24 hours |