Necronomics
By Cassandra Keaton (ckeaton1@mail.bright.net)
"Are you willing to let darkness embrace you? Well then if you are, come with me and I will teach you."
Description
Necronomics allows the wraith to tap into the dark forces of Oblivion without the immediate attainment of Spectrehood. The primary dealings of this arcanos is with the Shadow element of a wraith. This art was first used and created by Philip Wallace Sterling, an occultist during his lifetime. The arcanos was created in cooperation with his Shadow, who had brought the knowledge from within the Spectral hive-mind. Together they created the five levels and basic abilities of Necronomics. First, they intertwined some of the widely used arcanoi with the levels of their own. This took Sterling and his Shadow almost three more lifetimes, and by the time they had finished Sterling had become a master of quite a few arcanoi. Any who wish to learn the powerful art of Necronomics, must first find Sterling and then prove worthy to both Sterling and his Shadow.One of the side effects of using Necronomics, is that the user's voice will be at a constant whisper. Once attainment of the third level is reached the wraith's demeanor will change to that of his Shadow's. And finally, once the user masters Necronomics (attains the final level), the wraith's hands and arms, from wrists to elbows, will become charcoal black.
Botches
A Necronomic botch usually does one of these three effects; the wraith's Shadow could be strengthened by doubling the number of Angst points gained, loss of points of permanent Corpus, or the user could be thrown completely into the Oblivion.
Basic Abilities
Shadowtalk
Sense Oblivion
* Shadowhold
** Corpse Rider
With this art, a wraith may enter a dead vessel instead of a living host. The number of successes determine how well the wraith has control over the body, i.e. walking, speaking, and just general movement. A prerequisite for this level is at least one level in Puppetry.System: The player rolls Dexterity + Necronomics + Puppetry (difficulty 8). This art costs 2 Pathos.
*** Dark Form
At this level, a wraith is able to give his or her Shadow a form all of its own through the Corpus of the wraith. The number of successes determine how different the new form is from the original form. A prerequisite for this art is at least one level of Moliate.System: The player rolls Manipulation + Necronomics + Moliate (difficulty 8). This art costs 3 Pathos and adds one point of temporary Angst.
**** Death Wail
This level of Necronomics gives the wraith the ability to decimate enemies with a scream from Oblivion itself. All successes determine total points of damage, and all those within close proximity to the "wailer" take aggrevated damage. A prerequisite to use this art is at least one dot in Keening.System: The player rolls Stamina + Necronomics + Keening (difficulty 8). This art costs 3 Pathos and adds two points of temporary Angst.
***** Nothing Touch
This final and most destructive level of Necronomics allows the wraith to destroy whatever he or she touches. This effect is permanent to whatever is touched. Successes determine the amount of aggravated damage. A prerequisite for this level is at least one point of Outrage.System: The player rolls Strength + Necronomics + Outrage (difficulty 8). This art costs no Pathos to use, but adds three temporary Angst points whenever used.
Note: The effects have to always be rolled whenever the wraith touches something with his or her bare hands.