Nex
By Doug Yee, for the Ywe Lung bloodline.
* Dim Mak
With this power, the Kindred can identify the weakest points of an inanimate structure or living body. By identifying those points and striking them, the Kindred may inflict more damage with a blow. Every success rolled on a Perception + Occult roll (difficulty 6) inflicts one extra damage when a blow is made on an opponent. Dim Mak will not work with firearms.
** Moon Claws
With an expenditure of one blood point, this power causes the last joint of every finger to grow and sharpen into long, glowing, silver claws. These cause aggravated damage, and are very obvious.
*** Armor of the Moon
By spending three blood points and concentrating for a turn, the Ywe Lung can make himself immune to damage from all fire or sunlight for one hour. Using this power causes the skin of the Kindred to turn a silvery, metallic color and makes him lose one dice from all his physical and social dice pools, due to the stiffness of the skin and the strangeness of its appearance.
**** Phoenix Form
By spending one blood point a Kindred can transform herself into a lesser phoenix. In this form, the Kindred's appearance and charisma rise to five. It allows flight, and its talons and beak act as Moon Claws. The phoenix appears not a firebird, but as its Eastern form, that of a beautiful, radiant, red bird.
***** Form of the Ywe Lung
With this power and the expenditure of five blood points, a Kindred can transform into a lesser form of the Ywe Lung. For three turns the body of a Kindred will twist and transform until it reaches its new form. Afterwards, the character appears as a fifteen-foot long Oriental Dragon, covered in shining, silver scales and armed with powerful claws and teeth. In Ywe Lung form, all physical attributes rise by four points, as well as charisma and appearance. The mystical scales add five soaking dice. The razor sharp teeth do Strength+4 damage, as do the claws.
Level 6 and above
The powerful Masters, Archmasters and Grandmasters are the only ones to posess a Nex of higher than 6. Their powers are legendary; the Grandmasters are said to have the power to cause their enemies to burst into silver flame which cannot be quenched by any means.