By Mark Kinney (alberich@iglou.com) (1 April 1996)
Then Alberich the Tyrant ascended to power. Alberich, spurned by volsung fae known as the Rhinemaidens, he stole their treasure, the Rhinegold. With the forswearing of love, the gold would give great power and wealth. Alberich did just this, and enslaved the nibelung. This lasted until the volsung Wotan tricked him, taking the ring from him to appease the troll Fafnir. Alberich was then driven from Nibelheim, and disappeared.
The Shattering not only separated Nibelheim from Earth, but also from the Dreaming. What few had ventured from Nibelheim before that prospered, and had long before become known as 'nocker' and 'boggan'. Eventually, trods reopened and the nibelung ventured forth. They came to know of a group of prodigals calling themselves Nibelung, but found them to be just twisted monstrosities bearing their name. They heard of the sect's leader, who had taken the name Alberich, but came to learn that this was not their former enslaver, but shared his goals.
Alberich the Tyrant still existed, however, tracking the ring he crafted from the Rhinegold as well, hoping that with it, he may bring all under his sway.
Wilders tend to toy with any gadgets within reach. Fixing things, or even improving them, bring the nibelung great satisfaction.
Grumps are almost universally balding. Most are willing to help the wilders develop their abilities.
Craftwork: Their supposed origins in the primal flux of the ancient earth give the nibelung this ability, similar to that of the boggans, specializing in metalwork and smithing.
Doom: | Cursed One |
Court: | Unseelie |
Legacies: | Beast/Outlaw |
Seeming: | Grump |
Kith: | Nibelung |
Attributes: | Strength 4, Dexterity 4, Stamina 4, Charisma 3, Manipulation 5, Appearance 3, Perception 5, Intelligence 4, Wits 5. |
Abilities: | Brawl 2, Dodge 2, Intimidation 5, Kenning 4, Subterfuge 5, Crafts 5, Leadership 2, Melee 4, Stealth 3, Enigmas 2, Linguistics 5, Mythlore 6 (he was there), Occult 5, Science 3. |
Agendas: | Burnout 5, Stultify 2. |
Arts: | Chicanery 5, Soothsay 2, Sovereign 5. |
Realms: | Actor 5, Fae 3, Prop 3, Scene 5. |
Stigmas: | Numb, Iron Ward. |
Backgrounds: | Gremayre 4, Resources 4, Retinue 5, |
Contacts: | 3 |
Glamour: | 6 |
Willpower: | 9 |
Banality: | 8 |
Image: | A short, hunched over man with a taste for fine suits. A ring of grey hair circles his balding head. |
Roleplaying Hints: | Seem innocuous, but use any means you can to gain the upper hand. Having forsworn love to gain the Rhinegold, seeing it in others disturbs you, and part of what keeps you going is destroying this. |
History: | Ever since his exile from Nibelheim, Alberich has wandered the earth searching for the ring, which, contrary to the myth, was not, in fact, retaken by the Rhinemaidens. Its current location remains a mystery. Alberich maintains his existence by ravaging any strong lovers for Glamour -- he descended into existence as a Dauntain shortly after his exile. He maintains a cover as a German businessman named Hans Albrecht, and has gathered a group of supernatural allies to help him seek the ring. In addition, he is numbed to the effect of cold iron, and wields a sword make of the material. Alberich recently uncovered the existence of the Sabbat subsect named for his kind. He has not yet done anything about them, although his common goal with the divergent Nosferatu that assumed his name will definitely lead to an eventual confrontation. |