By Caleb00420 (Caleb00420@aol.com)
The user (Awakened or Sleeper) rolls Willpower, difficulty 6 to activate it. When activated, a beam of light is emitted from the handle to a length of three feet, but the light is solid and causes STR+4 Aggravated damage. The wielder can touch the beam without taking damage. Vampiric users take no damage from the light, but must roll for Rotschreck to hold onto the weapon.
If the user is aware of the other powers, he can then roll Willpower (diff 7) to manipulate the shape, length, form, and solidity of the light. It can be extended into a whip (STR+2 agg), a battleaxe (STR+7 agg), used as a vaulting pole, a standard laser beam (10 agg), or anything else the user can think of. The only restrictions on the weapon are:
If the weapon is destroyed, the handle will explode, causing a ball of white-hot light (20 agg at ground zero, -1 damage per foot from center) to explode outward, causing fire damage to any creature within range and sunlight damage to Kindred.
The weapon is not self-sustaining, and must be recharged. After one night of use, the weapon must rest in sunlight for a full day before being used again.
When not in use, the gems set in the handle glow, adding +2 to Stealth difficulties. Activating the weapon automatically thwarts any Stealth attempts the user may be making (you try sneaking around in the dark with a Lightsaber!)