By Peloquin (ka.vanadis@karlskrona.mail.telia.com) with revisions by Charrles Grey (CharrlesG@aol.com)
But the Creator, jealous of our Lord Baphomet, decided to create a race of his own, a race that would only serve Him, and thus he created the Naturals.
Now the Naturals was a weak Tribe, who died after only half a century, and they needed sleep and light to survive. The Creator created the sun, and we, the First Tribe were banished to dwell inside our houses half the day.
Baphomet was angered by this selfish behaviour, and asked the Creator why he had done this. But instead of replying, the Creator sent the Great Beast, Leviathan, to slay our God, and destroy the Breed. Leviathan failed, and was exiled to the Abyss, where he in time started creating minions of his own, the beings we know as Cenobites. Now, Baphomet had defeated Leviathan, true, but he had also been sorely injured by the battle, and was forced to dwell in his temple in Midian.
Millennia passed by.
We saw how the little Leeches arose, feebly imitating the Great Midian, and falling for their own petty bickering. We saw the first rise of the Wyrm, and helped striking it down. We saw the birth of the Garou, beings who were controlled by Gaia instead of the mad Creator, and a race we had quite good relationships with.
But as always, the Creator could not stand our good fortune, and he managed to poison the minds of two of the Garou tribes, those now known as Silver Fangs and Red Talons. And they attacked the city of Midian, in company of one of the Creators Tribes, those known as the children of Moses. And Midian was destroyed, with Baphomets temple.
For millennia we wandered the earth, aimlessly, without a home or God, and our contempt for the Naturals grew with each insult they gave us. We were a pitiful Tribe, living like scavengers, and as the eons passed, we forgot our proud past. But then one day, only a thousand years ago, Baphomet showed himself to us all in a great vision. He told us to rejoice, for he had found us an untouched area across the Great sea, in a land of great forests and great game.
There we built the Second Midian.
And a thousand years passed, in peace, without interference from the Naturals.
But seers told of a great disaster that would befall on us, that our Second Midian would be destroyed as the first, unless the Nightbreed known as Cabal came to us first. Cabal. The unkillable one. He who walks in the sun and touches the flames without being burnt. He who shall give us back our world.
And one night, only a few years ago, I stumbled upon a Natural above Midian. His name was Aaron Boone, and he said he was one of us. He wasn't. I have this talent to smell out Naturals miles away. He was as Natural as they get. I bit him, intending to devour his flesh, but I was held back, and he escaped. The Law strictly forbids the eating of Naturals. Bah. Boone was killed, just outside the gates of Midian, and a few nights later he came back to us. As a Breed. Maybe I should have left him alone. Oh well. The events after this led to the destruction of the Second Midian, by the hands of a madman named Decker and Hunters led by the late (heh, heh, heh) Sheriff Eigerman. And Boone became Cabal. We are wanderers again now. Walking the cities of the Naturals. Seeking Baphomet, who disappeared without a trace. Cabal is our leader now. He still thinks I'm an asshole for giving him the Bite. Heh. In any case, the Nightbreed is back. We want the world back. And we're increasing in numbers by the hundreds."
The Nightbreed are an odd sort. They are not human. They are not zombies. They are dead, true, but death is only a state of mind to them. And some of them has gone so far beyond death that they cannot be killed.
They claim to be older than any other race on the Earth, and say that their cities were old when the Kindred built their First City. They are shapeshifters, not shapechangers, all with a unique ability. Some of them may turn into animals, some of them can be fog, some can fly, some only increase in strength and speed, though their appearance does change a little. (Fangs, claws, stuff like that.) And the only ones who could be killed by conventional weapons were slain during the destruction of the Second Midian.
There are only two ways of becoming Breed, being born to it, or being bitten by one. In both cases you will have to die in order to become one of them. Note that this does not mean that someone eaten by a Breed will become one of them; you have to let a few minutes pass for the venom to settle in you, if you die before that, you just plain die. If you're born to it, it means you have the blood of the Breed running in your veins, and upon your death the Breed blood takes over.
The Bairns are the most humanlike, they have never really let go of their human sides, and change shape easily; they were also, until recently, the most fragile of the Breed. The guns and explosives of The Sons of The Free took care of that particular part of them. A bairn have an extremely human appearance, with maybe some slight detail differentiating them, such as a glistening skin, or two holes in their stomachs.
The Beasts are savages who have almost completely given up on their human sides, such as Peloquin, who resembled some greyskinned humanoid monster with thin tentacles growing out of his head, or Devil Lude, with pitchblack skin and ramshorns growing out of his skull. These Breeds have a difficult time trying to follow the laws of Baphomet, and have been known to eat one or two Naturals who annoyed them...
Berzerkers...well, they are a looong way from being even remotely human. Standing well over 6 ft tall, resembling the most fearsome Fomori, with the self control of Donald Duck and the intelligence of an ant. These are clearly not Player Characters. If a Player wants to play one, say no. The Berzerkers have only one thing on their tiny minds. Killing. The nicer ones make the average Fomori look like fwuffy widdle bunnywabbits. And there aren't very many of them left. (Fortunately)
Okay, these are the three Tribes left of the Tribes of The Moon, and the two first of these are the ones you can actually play.
Attributes: 7/5/3.
Abilities: 13/9/5.
Bloodpool: 0-100 yrs old, 10 BP, 100-any age, 20 BP.
Backgrounds: 5.
Advantages: You get 10 points of Shapercraft, 1 point counts as 1 Gift, one point of Discipline or 1 point of Merits.
Freebies: 17.
Okay, if you need inspiration on how to create a NightBreed, use some Metis Flaws from Werewolf; they can be quite instructive. I mean, having two faces is practically common among the Breed. Also use Nosferatu Flaws from Vampire, they are also quite useful.
"The what? No such thing, or we would know..."
Garou: They can be useful allies, and we respect them. Except those bloody traitors the Silver Fangs and the Red Talons. Those should be executed on sight.
"We've met. They're odd, but they won't harm you if you can prove you're not one of those they hate."
Magi: Heh. Heheheheheheheheheh...they believe themselves "Awakened" Fools.
"Keep away from those. They're not to be toyed with."
Faery: The Little Lost People, yes...they have no interest in us, and we have none in them.
"We don't bother them."
Immortals: They die, do they not? Then they're not immortals, are they?
"Where? Where? Oh, um, no, never heard of them..."
Cenobites: Cowardly snakes. They dare not face us in honest combat, so they poison the Naturals instead. Pathetic.
Str 3 | Cha 4 | Per 3 |
Dex 4 | Man 1 | Int 2 |
Sta 3 | App 1 | Wits 3 |
Talents: Alertness 3, Athletics 2, Brawl 3, Dodge 2, Intimidation 3
Skills: Melee 3, Stealth 3, Survival 3
Knowledges: Enigmas 2, Occult 1, TribeLore 2*
*The same as Mythlore for Changelings, only it's for Breed.
Bloodpool: 10
Advantages: Potence 4, Celerity 1, Fortitude 2, Claws, Fangs damage str+2, Acute Senses, Gleam of Red Eyes (blue in his version), Sense Naturals (like Sense Wyrm, but you sniff Naturals instead. Yes, that means Kindred, Garou, Mages and Faery also.)
Willpower: Same as other WoD systems.
Virtues and Paths: Same as the Virtues and Paths from Vampire. Some of the Breed are on the path of Humanity while many have chosen other paths.
Shapecrafting Abilities: Their abilities? Well, it's different for each Nightbreed, but if you use Garou Gifts and some of the Disciplines of the Kindred, you get a good idea of how they work. Instead of Gnosis or Rage, use Bloodpoints, and well the same systems as for Kindred.
Healing: They also heal back 1 HL per round, unless it's Aggravated. They also have two extra levels of health after incapacitated in which they are still incapacitated, however they are not destroyed until after that point.
Background: Age determines bloodpool in the Breed. The older of course the better.
Level | Age | Starting | Extra |
Range | Blood Pool | Shapecraft | |
- | 0-100 | 5 | 0 |
* | 101-200 | 8 | 1 |
** | 201-300 | 11 | 1 |
*** | 301-400 | 14 | 2 |
**** | 401-500 | 17 | 2 |
***** | 501+ | 20 | 3 |
There are only two ways of becoming Breed: being born to it, or being bitten by one. In both cases you will have to die in order to become one of them. Note that this does not mean that someone eaten by a Breed will become one of them; you have to let a few minutes pass for the venom to settle in you. If you die before that, you just plain die. If you're born to it, it means you have the blood of the Breed running in your veins, and upon your death the Breed blood takes over.
Advantages: Beginning Appearance starts at one
Shapercraft: 8
Willpower: 5
Notes: If they are on the path of Humanity they receive a +1 to the path.
Advantages: Beginning Appearance starts at zero
Shapercraft: 10
Willpower: 4
Okay, these are the three Tribes left of the Tribes of The Moon, and the two first of these are the ones you can actually play. Advantages: Beginning Appearance starts at zero, and can never be higher
Shapercraft: 12
Willpower: 2
Abilities: 13/9/5
Bloodpool: According to age, after the change.
Willpower: According to Tribe.
Path: According to virtues.
Virtues: 6
Backgrounds: 5
Shapercraft: According to your Tribe. 1 point counts as 1 Gift, one point of Discipline or 1 point of Merits.
Freebies: 17
Okay, if you need inspiration on how to create a NightBreed, use some Metis Flaws from Werewolf; they can be quite instructive. I mean, having two faces is practically common among the Breed. Also use Nosferatu Flaws from Vampire, they are also quite useful.
Fire, acid, and electricity also does aggravated damage. Beheading or hacking the Breed to pieces kills them. Characters can regenerate after they are incapacitated, however continued damage at that point will destroy them. They have two more levels after incapacitated.
Nightbreed the First Tribe of the Moon Name:______________ Demeanor:_____________ Age:____ Sex:_________ Concept:___________ Nature:_______________ Apparent Age:_________ Player:____________ Tribe:________________ Date of Birth:________ Chronicle:_________ Haven:________________ Date of Change:_______ =================================================================== Attributes Strength oooooooooo Charisma oooooooooo Perception oooooooooo Dexterity oooooooooo Manipulation oooooooooo Intelligenceoooooooooo Stamina oooooooooo Appearance oooooooooo Wits oooooooooo =================================================================== Abilities Talents Skills Knowledges Alertness ooooo Animal Ken ooooo Computers ooooo Athletics ooooo Drive ooooo Enigmas ooooo Brawl ooooo Firearms ooooo Linguistics ooooo Dodge ooooo Melee ooooo Occult ooooo Intimidation ooooo Stealth ooooo Science ooooo Primal Urge ooooo Survival ooooo Tribelore ooooo ____________ ooooo __________ ooooo ___________ ooooo ____________ ooooo __________ ooooo ___________ ooooo ____________ ooooo __________ ooooo ___________ ooooo ____________ ooooo __________ ooooo ___________ ooooo ____________ ooooo __________ ooooo ___________ ooooo =================================================================== Advantages Shapercraft Health _______________ ___ ________________ ___ Bruised 0[] _______________ ___ ________________ ___ ____________ __[] _______________ ___ ________________ ___ Hurt 1[] _______________ ___ ________________ ___ Injured 1[] _______________ ___ ________________ ___ ____________ __[] _______________ ___ ________________ ___ Wounded 2[] _______________ ___ ________________ ___ Mauled 2[] _______________ ___ ________________ ___ ____________ __[] _______________ ___ ________________ ___ Crippled 3[] _______________ ___ ________________ ___ Incapacitated 3[] _______________ ___ ________________ ___ ____________ __[] _______________ ___ ________________ ___ Incapacitated 4[] _______________ ___ ________________ ___ Incapacitated 5[] ================================================================= Virtues ! !Background Conscience/Conviction __ ! Path !__________ ooooo -------------------- ! --________________-- !__________ ooooo Self-Control/Instinct __ ! o o o o o o o o o o !__________ ooooo ------------------- ! [][][][][][][][][][] !__________ ooooo Courage/_____________ __ ! Willpower !__________ ooooo =========================! o o o o o o o o o o !__________ ooooo Experience ! [][][][][][][][][][] !__________ ooooo ! Bloodpool !__________ ooooo ! {}{}{}{}{}{}{}{}{}{} !__________ ooooo ! {}{}{}{}{}{}{}{}{}{} !__________ ooooo ==================================================================