By Michael Moolick
The Progenitors in charge of damage control have, over the years, developed a number of effective enforecers. Unfortunately, the use of many of these in any form of public capacity as yet is not in keeping with the technocratic aims. By the mid seventies, it was appearent that an internal conflicts would eventually take to the streets as the Pharmacopiests went to the street with the drug trade. At the 1976 progenitor Symposium, special grants were established for laboratories who produce reasonably intelligent, normal appearing, efficient enforcers.
A number of chantries begane competitive research in hopes of obtaining the grants. Many approaches were tries, from bioengineering "controlled carriers" that could expel arsenals of diseases to enhancing Superior mentality. Several of the grants have been taken. One such grant was taken by a technomancer Amalgam in Philadelphia for their development of the Nightside Enforcers.
One of the more ambitous Enforcer programs was "Project Nightside". It involved a coordinated attempt to caprture, analyze, and exploit the abilities of the vampire population which the progenitors have been aware of for some time.
The project's inital phases were unsuccessful. The vampires eliminated no less than three progenitor students in the first years, and it soon became appearent their magick didn't affect the creatures normally at all. However, by late 1978 three professional individuals were detemined to be covering up evidence of the vampires' presence, one of them a Doctor in the medical facilities the Progenitors monitor. The three were promptly captures and taken to a research chantry for analysis.
The simplest Pharmacological and Genetic testing showed a number of extraordinary anomolies. The mages immediately proceeded with interrogation. It was soon appearent the subjects had been subjected to very deep-rooted mental conditioning, and were entirely devoted to the vampires. The Progenitors gained little more information than that they were of the "Grimaldis" and had powerful friends before the escape attempt occurred.
The individuals had appearently been able to place hypnotic commands i the minds of several technicians, opening the chantry to attack by a group of vampires. The chantry would have been overwealmed if not for some Iteration X defense droids.
It was decided the prisoners were too dangerous to be allowed to remain conscious, and were placed into a drug induced comma. The study of the biological properties of these "samples" continues to this day. However, the Chantry has learned many things form them. New ways of heightening a subject's physical abilities, healing rate, and natural immunity were gained. Presently research is trying to assay the reason the individuals were able to hypnotize loyal technicians, though progress is slow.
The application of the things learned from the subjects has led to the development of the Nightside Enforcers. There are made from clones of certain hired enforcers, with extensive memory alterations.
The process of creating a Nightside Enforcer requires special genetic modification of the embryo and explosure of the fetus to certain fractions of the "samples's" body fluids ( which were difficult to culture ). After their accelerated growth takes them to adulthood, their bone marrow is irradiated and replaces with that taken, again, from that cultures from the original samples. Certain artifical organs must be implanted and a regimen of drugs maintained to keep the enforcers in fighting condition.
The progenitors have made the enforcers genetically dependent on dispensed medications which sleepers have no concept of, and use this to ensure against any who think they can betray or leave them.
The Nigthside Enforcers are still psychologically unstable, but their intelligence has been stablized at satisfactory levely by memory implants. Progenitors are still trying to eliminate an appearent impurity in the samples which causes a slow softening of the body's connective tissues. Because of this, Enforcers have a life span of less than Seven years after deployment.
The Enforcers are presently in normal use against rogue Progenitors, and have been for three years. Production has been stepped up as the chantry has been given the go-ahead to try them against the traditions' mages.
Attributes: Str: 4, Dex: 4, Sta: 4, Cha: 2, Man: 2, App: 3, Per: 3, Int: 3, Wit: 3.
Abilities: Alertness 3, Athletics 4, Brawling 4, Dodge: 4, Drive: 2, Firearms: 4, Melee: 4, Occult: 2, Research 3, Stealth: 3, Streetwise: 2.
Disciplines: Potence, Celerity, Fortitude ( 3 dots total )
Willpower: 4
Arete: 0
Quintessence: 0
Paradox: 5
Health Levels: OK / OK / -1 / -1 / -2 / -2 / -5 / Incapacitated.
Life Countermagick: Nightside Enforcers receive three dice of countermagick against any magick involving the Life sphere because of manipulations to allow them to hunt renegade Progenitors.
Blood Pool: 10 max, can spend 1 / round.
Nightside Enforcers use modern weapons and Progenitor supplied equipment similar to those used by DNA operatives ( See the Werewolf:The Apacolypse Stroyteller's Handbook ).
They are effectively magickally-produced Revenants. They gain one blood point a day from their metabolic processes. Progenitors can sysnthesize and injectable Vitae product, but son;t often because it takes quintessence to do so. They would need to contact actual Vampires or wait on Progenitor research to learn additional disciplines.