By Jay Knioum (madafro@trip.net) for the Codex of Whispers
Niveo is an old but obscure Discipline, apparently created and used by an isolated group of Siberian Gangrel, led by a female named Nive. These Gangrel do not figure prominently in vampire history, and have faded into obscurity. Their Discipline of Frost, however, is recorded here.
System: This power can remain activated as long as necessary, but costs two Blood Points per week to maintain.
System: The vampire spends a Blood Point to activate this power for a scene. One of her hands will turn dead-white, and will appear to be made of ice. Anything she touches with this hand will be frozen solid. Up to three cubic feet of matter may be affected by a touch. To living creatures or opponents, the freezing touch will do three dice of normal damage. In addition, if the vampire spends an extra Blood Point per attack, an opponent's limb may be frozen solid, this time taking six levels of damage. The victim may make a Stamina roll to resist this effect, difficulty 9. To mortals, the frozen limb is a serious matter, and will probably need to be amputated. Vampires and other supernatural creatures may regenerate the damage as normal.
System: The vampire spends two Blood Points and breathes out a cloud of freezing mist approximately ten feet in diameter. Anything caught in that area is immediately frozen. Creatures or opponents suffer seven dice of normal damage, and must succeed a Stamina roll, difficulty 9. Failure means that the victim is now considered frozen, in addition to the damage. Mortals will probably die from this, unless thawed out and resuscitated. Vampires, Garou, and the like may either regenerate the damage normally, or spend a Willpower point (or Rage) to break themselves free into motion. This last effort will cause an additional five dice of damage, however, as the creature's muscles shatter and tear.
Remember that everything in the cloud's area is also frozen. Those standing in hip-deep water will find themselves stuck fast. Fires will go out as the material ceases to burn. No blood may be taken from a frozen victim, but their heads may be broken off with relative ease.
In any case, these structures are quite solid, although they are subject to melting or shattering. Using this power, the vampire can create a temporary one-piece object that will function just as well as a real one. Thus swords of ice, staircases, walls, and bridges may be formed, but not chains, hinges, or any other multi-part item.
System: The vampire spends two Blood Points to craft existing ice and four to form it from thin air. As a rule of thumb, a vampire can create/mold about 100 cubic feet of ice per use of this power. Melee ice-weapons do damage as per the regular version, but they are prone to breakage (3 in 10 chance on any hit).
The vampire may create ice up to twenty feet away. Thus, the vampire may simply form a large ice-slab above an opponent and let it fall. This will do about ten dice of damage, and may be dodged.
System: The vampire spends four Blood Points and must roll her Stamina + Occult, with a difficulty of 7. The size of the storm, and it's effects, are determined by successes:
Successes | Effect |
1 | About 20' in area. All within suffer one level of damage/turn, -1 to all Physical rolls. |
2 | About 50' in area, two levels damage/turn, -2 to all Physical rolls, -2 to all Perception rolls. |
3 | About 100' in area, three levels damage/turn, -3 to all Physical and Perception rolls. |
4 | About 200' in area, four levels damage/turn, -4 to all Physical and Perception rolls. |
5 | 400' in area, five levels of damage/turn, -5 to all Physical and Perception rolls. |