By Russell Neal (r.neal@az05.bull.com) (19 December 1995)
Item | Material | Difficulty | Successes |
Sap | 1 | 5 | 5 |
Knife | 1 | 5 | 6 |
Sling | 1 | 5 | 5 |
Sling stone | 1 | 5 | 5 |
Foil | 2 | 6 | 6 |
Arrow/quarrel | 2 | 6 | 6 |
Saber | 3 | 6 | 6 |
Broad sword | 3 | 6 | 6 |
Club | 3 | 5 | 5 |
Javelin/spear | 3 | 5 | 5 |
2 handed sword | 4 | 6 | 7 |
Bow | 4 | 7 | 8 |
Staff | 4 | 5 | 5 |
Mace | 4 | 5 | 6 |
Ball & chain | 5 | 7 | 8 |
Pole weapon | 5 | 6 | 7 |
Lance | 6 | 5 | 6 |
Crossbow | 6 | 8 | 9 |
Armor rating 1 | 2 | 5 | 5 |
Armor rating 2 | 3 | 5 | 5 |
Armor rating 3 | 4 | 6 | 6 |
Armor rating 4 | 5 | 6 | 7 |
Armor rating 5 | 6 | 7 | 8 |
Armor rating 6 | 7 | 7 | 9 |
This is done as an extended roll requiring 2 hours per roll. A botch sets accumulated successes to zero, and wastes half the material being used.
Destroyed chimera usually provide one unit of chimerical material per glamour rating. This could lessen depending on how they were destroyed. Chimera destroyed by banality usually leave no material.