By Daniel B. Utecht (galliard@greyhawkes.com)
Basic: Rabbit Run, Spirit Speech
Intermediate: Sheep's Clothing, Blisters
Advanced: Trickster's Skin, Hidey Hole
Same as the gift Speed of Thought
Same as the Theurge gift
This gift allows a Nuwisha to change his appearance, aura and scent into that of another shape shifter. This way they can still have use of caerns that they do not wish to occupy. Use of this gift requires a gnosis trait and lasts for an entire scene. A Mental test must be performed against a difficulty of five traits for Homid form, nine for Crinos or wolf, and sixteen for bear, feline, gator etc. If successful, all senses (even supernatural) cannot tell the difference. If ties are lost, Gifts and Disciplines can tell the difference.
This gift inflicts painful blisters on the target, causing loss of fur and hair. The Nuwisha must first make contact with the target (physical challenge). A gnosis challenge is then made. If the Nuwisha wins, the target is inflicted with the blisters for as many days as the Nuwisha has gnosis, minus the target's gnosis, minimum one day. The target gets the negative social traits of ugly and monstrous for the duration. This is one of the few gifts that does not take any gnosis to use.
Probably the most dangerous gift in the right hands, Trickster's Skin swaps the appearance of the Nuwisha with that of the target. The unimaginative would use this after playing a big prank on a couple of stuck up Garou. Instantly the target gets bashed for a prank he didn't commit. This will make the target even more willing to pound the Nuwisha (sadly, most Garou lack higher social brain functions like humour).
To use this from a distance, the Nuwisha spends a gnosis and must win a simple test. This can be role played by having the "Nuwisha" stand where the target was and have the target stand next to him and tell him what to do and say. If this gift is used while in contact, the Nuwisha wins ties for the simple test.
This gift creates a small pocket haven or stash hole. They are almost undetectable; only those with heightened senses have a chance of finding one, and then win ties for the simple test only if they have seen the hole before. To use this, the Nuwisha must spend a gnosis permanently and win a mental test against the area's gauntlet rating. Subterfuge can be used to retest.
Tsitu | Manabozho | Sendeh | Latrani |
Dextrous | Dextrous | Dextrous x2 | Dextrous |
Robust | Robust | Tireless | Tireless |
Brawny | Quick x2 | Quick x2 | Quick |
Brawny | |||
Healthy | Healthyx2 | Healthy |
If playing straight by the rules from The Apocalypse, don't use the Tsitu or Sendeh forms or the extra health levels. These are used in my game Brevard Beastiary, just as the extra forms for Garou on my house rules page.
Please note that the three middle forms have an extra level or two added to the Nuwisha's health. This is a reflection of the ability to withstand more damage in these forms before showing the effects. When shifting forms, normal damage is taken off of the new levels first. Aggravated damage doesn't disappear when Nuwisha shifts forms. The total health level of aggravated damage remains unchanged.
Nuwisha do not take aggravated damage from silver, nor do they normally enter frenzy, though gifts and supernatural effects can cause frenzies in them.
Glory | Wisdom | Humor | |
Rank 1 | 1 | - | 2 |
Rank 2 | 2 | 1 | 3 |
Rank 3 | 3 | 2 | 5 |
Rank 4 | 5 | 3 | 7 |
Rank 5 | 7 | 5 | 9 |
Please note that in my game, my rank one gets the basic gifts for breed, nuwisha gifts and ragabash. Rank two can learn almost any basic werewolf gifts at five xp. Rank three can learn intermediate breed, nuwisha and ragabash gifts. Rank four can learn almost any intermediate werewolf gifts at ten xp. Only my rank five can get the advanced gifts.