By Shawn Alcorn (thyrdegn@netzero.net)
System: The user expends 3 blood points to initiate the effect and for the remainder of the scene she may create whatever weapons and/or armor are required so long as they do not require chemical interaction (guns and other modern weapons). The weapons formed with this power do the same damage as their normal counterparts, but their damage is aggravated. The clothing and armor created with this power offer the user additional soak dice equal to half her level in Obtenebration against everything including fire, but not sunlight (unless the user possesses the merit Strength of Shadows). The items created with this power are only usable by their creator and melt away to the shadows from which they were formed when they are no longer needed or at the end of the scene.
System: The user expends a blood point and steps into the shadows to begin his journey. The user rolls Intelligence + Occult vs. a target number determined by the chart below. The successes are then divided between speed and accuracy on the chart below. The user can make very rapid travel with little accuracy for long distances, or very accurate travel for short distances. A failure on the roll means that the user failed to enter the shadows, but has still spent the blood point. A botch will leave the user in the shadow for 2-20 hours and then he will come out within 1-1000 miles of his starting point.
Familiarity or distance | Difficulty |
Very familiar/line of sight | 4 |
Same city/within 500 miles | 5 |
Familiar/within 1000 miles | 6 |
Visited once/within 2000 miles | 7 |
Within 3000 miles | 8 |
Within 5000 miles | 9 |
Within more than 5000 miles | 10 |
Successes | Speed | Accuracy |
0 | 50 mph | Within 20 miles |
1 | 250 mph | Within 10 miles |
2 | 500 mph | Within 5 miles |
3 | 1000 mph | Within 2 miles |
4 | 1500 mph | Within 5 blocks |
5 | 2000 mph | Within Line of sight |