Revised Obtenebration
By Patrick van der Reest and Tobias op den Brouw (t.h.j.opdenbrouw@student.utwente.nl)
* Shadow Play
Spend 1 (or more) BP. Use area shadow (+1 die on Stealth/Intimidation per BP).
** The Eyes of Oblivion
Spend one BP. The User becomes immune to the shadowy manipulations of Obtenebration. People looking into the eyes of the User may get insight into their own dark selves (Courage roll to overcome the dark emotions).
*** Nightshades Revised
Roll Wits + Occult (diff. 7). The beings in an area get the impression that there are "things" moving about. For every success, there is the sense of one such "thing." Everyone within 10" radius per success loses one initiative dice for every "thing." Targets with Obtenebration 2 are immune to this power. The duration is one scene, but the user also loses 1 die from all actions.
**** Numbness of the Soul
The target fights for his beliefs to maintain his dedication to his morals. For every success on a Conscience roll, difficulty of User"s Path Rating, the target has one level in his path. The User of the power is seen as a Paragon of the Target's path. Every day the target regains one level to his old score). Note: having one's path reduced to 0 may cause Path changes (or other fun ST effects).
***** Shadow Step
Declare where emerge, enter shadow. Roll Intelligence + Stealth (dif 6). Failure=nowhere. Botch=Bad Thing(TM). Pull other through on 2 success of Wits +Brawl(dif 7). 1 success=Target grabbed but not moved. Shadow must be less than 50" away (+ 20"/willpower). The travel method is a fleeting instance through parts over the (ever-present) Abyss.
Obtenebration about Level 5
The higher level powers of Obtenebration become more clearly (also to others) Abyss-related. A certain dedication to the Abyss (as a source of power as much as a philosophy) is expected (and neccesary).There are 2 rituals associated with the higher levels powers of obtenebration. One is level 6; one is level 8. The level 6 ritual is a reaffirmation to the essence of the abyss. More importantly to power-hungry Lasombra, this ritual will empower the vampire Assamite style (i.e. higher generation) if the Lasombra sacrifices enough "soul" to the Abyss. The level 8 Ritual enables actual travel to and from the Abyss (no further Umbral travel is possible).
****** Shadow Body
The user spends one blood point per turn. It takes an entire turn to make the transformation and can be the only action the user makes that turn. With transformed, the user becomes an oozing shadow that can see in the dark, move through tiny cracks and is immune to non-aggravated damage. However, in this form the user cannot attack and both fire and sunlight do normal damage (frenzy difficulty +1). The user moves at his regular movement rate and can't fly.
******* Domain
As the tendrils of the abyss are everywhere, the vampire becomes attuned to his surroundings. She can sense souls in an area, perceive any area of his/her domain, and "read" a soul (i.e. Path, Generation, Clan/Tribe/etc. (If aware of the possible types)). The area of effect is 100"/success on a Per + Abyss Lore (Lasombra Lore for >5 discipline users). Reading an aura requires a Per + Occult roll (diff 8). Auspex (or related powers) may notice this type of scrying.
******** Soul into Chasm
This incredibly nasty power rips a target's soul loose from its moorings and locks it away into its own little abyss of its mind. Targets are potentially all those within sight, The target becomes vegetable. Requires 2 turns; only 1 target at a time. The difficulty is the User's willpower, diff willpower (of Target). Duration based on # of sucesses (target may reduce with Willpower 1-by-1 (1 = turn, 2 = 5 turns, 3 = scene, 4 = day, 5 = week, 6 = permanent (until helped in some way)).
********* Issue of the Abyss
The Vampire is connected to the abyss such an extent that she can call forth a servant by channeling the Abyss' power through herself. This requires a WP and 5 BP. The servant has all Obtenebration powers up to level 6 (shadow body is alway on, but it can attack). Attrib: 10/7/5, Abilities 17/8/3, effective Willpower of 9. The disciplines cost the servant no blood. The servant has the summoner's disciplines at 5 levels below the summoner. The attack is dex + brawl, diff 6, dam Str aggro. This attack negates armor. Duration of the servant depends on the # of sucesses on a Stamina + Abyss Lore roll diff 7. ( 1 = 3 turns, 2 = 8 turns, 3 = scene, 4 = day, 5 = week).
********** Radiance of the Abyss
The vampire can now let the dark energies of the abyss penetrate reality and "shine" upon a target. For every 2 BP one damage of "sun" type is inflicted. Soak only with fortitude (no armor), diff 8. Range = 2 * Willpower in yards. If the User is prepared to sacrifice a generation (!!) the damage becomes 1 for 1 BP. (Once a decade.)