By Justin Whitney (Ravnos101@aol.com or MULS26C@prodigy.com) for the New Cappadocians.
System: The Vampire rolls Perception + Os Magica at a difficulty of 7 (if at levels 1-3) 6 (levels 4-6) or 5 (7+). This is just a simple Perception of the dead; no blood need be spent. The character can skip the roll if he has an Auspex rating of two or higher.
System: With the expenditure of one blood point, the player rolls Thanatology + Os Magica at a dfficulty of 5 for soft ground, 6 for hard ground, 7 for Cement, and 8 for stone. At least three sucsesses need to be made for the bones to rise to the surface.
System: The Vampire expends one blood point on to the bone he or she wishes to manipulate in structure. The mass of the bone must stay the same; it can not become bigger or smaller. When used as weapons, they act at the difficulty of a Stake. Bones of Supernatural creatures cause aggravated damage when used in this manor.
System: The Vampire spends one blood point. One inch barbs of their own Bone grow on her fingertips, knuckles, or elbows. The damage for her brawl dice pool is increased by one. This Damage is considered aggravated.
System: With the expenditure of one blood point and a roll Os Magica + Thanatology at a difficulty of seven the vampire can summon bones from thin air.
System: Roll Os Magica + Thanatology at a difficulty the storyteller decides. With each success, the Vampire is able to see more clearly for a longer ammount of time before the creature's death.
System: at the expenditure of one blood point, and a roll of Os Magica + Thanatology at a difficulty of 8, the Vampire may create bones thrusting through the ground. For each success the Vampire is able to summon 50 bones as long as spears.
System: The Bone must be natural, not summoned by the Cappadocian. The Vampire must expend one blood point on the bone each time he wishes to change it. The Mass of the bone can now be manipulated, unlike it's level 2 counterpart, Manipulate bone. The Vampire could make the bone of a Human finger into a Broadsword made of Bone if he wanted to.
System: With the expenditure of one blood point, the Vampire rolls Os Magica + Thanatology against the target's Willpower. The Cage requires a Strength rll at a Difficulty of 9 to break; at least 4 successes must be acquired to break free of the cage.
System: The Fire summoned does not damage the summoner of the bones, but its target. To summon the Flaming bones (mostly skulls are used in this way) the Vampire rolls Os Magica at a difficulty of six.
System: The Vampire expends two blood points and rolls Os Magica + Thanatology at a dfficulty of 8. For each success the Wall's height and width is extended 25 feet. For every success over five, a spirit is summoned in the wall against its will, and attcaks anyone who comes near the wall.
System: The Vampire Expends three Blood points and rolls Os Magica + Thanatology at a difficulty of 8. For each success the Tower gains 25 feet in height, and two more feet of length & width.
System: The Vampire drops five blood points in to the earth, and Rolls Thanatology + Os Magica at a dirfficulty of 7. For each succsess five skeletons are summoned. The skeletons have 5 health levels and have six points to spend in physical attributes however the summoner decides. the Skeletons can only roam the earth for 96 hours, then they crumble in to dust. They can follow complex coomands and are great to watch fight, because they just pick themselves up when they lose thier health levels, and keep fighting until their skulls are crushed.