By Lukasha (lukasha@venice.mps.ohio-state.edu)
System: Roll Perception + Empathy with a difficulty of 6. With every success you can read one emotion.
a drastic change, ie changing their Nature, would this not work.
System: Roll Charisma + Empathy with a difficulty of the subject's Willpower. Each success will reduce the number of dice the victim is allowed to roll the next action by one if she tries to accomplish something that goes against the emotion being projected into her.
Example: Rebecca is very afraid of being attacked by Ronald, another vampire. She uses Emotion Twin and has 4 successes. Ronald is now also very afraid and will most likely run away from Rebecca. If he attempts to fight the fear an and continue the attack on Rebecca, he will lose 4 dice from his dice pool.
System: After making eye contact roll Manipulation + Empathy with a difficulty of the subject's Willpower. The number of successes determines how long the victim succumbs to the new emotional state.
1 success | One turn |
2 successes | Five turns |
3 successes | For the duration of the scene |
4 successes | One day |
5 successes | One week |
System: Roll Manipulation + Intimidation with a difficulty of 7. Those affected can use Willpower points to overcome the effect, but must continue spending Willpower every turn for as long as they remain in the same area as the character.
The number of successes rolled also determines how many people can be affected:
1 success | One person |
2 successes | Two people |
3 successes | Six people |
4 successes | 20 people |
5 successes | Everyone in the vampire's immediate vicinity (e.g. an entire auditorium of people) |
If more than one success is gained, the entire focus of this power may be directed at an individual as opposed to a group. For each extra success, the victim would have to blow an additinal Willpower point to break free.
System: Roll Manipulation + Empathy with a difficulty of the subject's Willpower. The subject must roll her Willpower with a difficulty of 7. This is an extended resisted roll and as soon as you have three successes she is completely incapacitated for as long as you maintain this power.
System: To bring forth a frenzy, roll Manipulation + Empathy with a difficulty of the subject's Humanity or Path rating. A complete success means you have brought forth the Beast in the subject and she will frenzy unless she spends a Willpower point to negate it. If the subject does not attempt to stop the frenzy at the onset, she will be unable to break the control later. To control a frenzy, roll Manipulation + Intimidation with a difficulty of 8. Complete success is needed to direct the frenzied character. To calm a frenzied character, roll Charisma + Empathy with a difficulty of the subject's Willpower. A complete success means you have tamed the Beast and It will withdraw, calming the subject unless she spends a Willpower point to remain in frenzy.
System: The use of this discipline will usually be role-played out between the two involved. When it is over, the ST can either decide if it was successful or roll Charisma + Empathy for a complete success using the following chart:
Minor emotional trauma | Difficulty of 5 |
Lesser Phobia | Difficulty of 6 |
Major emotional trauma | Difficulty of 7 |
Greater Phobia | Difficulty of 8 |
Derangement | Difficulty of 9 |
System: After touching the subject, roll Manipulation + Empathy with a difficulty of the subject's Willpower. The number of successes determines how long the subject will suffer the loss of her Beast. Without the Beast, a character will be unable to frenzy and unable to expend Willpower.
1 success | One day |
2 successes | One week |
3 successes | One month |
4 successes | One year |
5 successes | Permanent |
At any time during the loss of the Beast, even if its permanent, the character may embark on a quest, to be decided by the ST, to regain her Beast.