Path of Cybermancy
By Joshua Lee Peryea (vabt@hotmail.com)
Requirements
Before a thaumaturge may use this path he must first learn Technomancy. Unless otherwise stated, all powers foll the standard system for Thaumaturgy.
* Cybermind
The thaumaturge gains the ability to use the following three Mage effects: Multitasking (Wits+Computers or Medicine), Eidetic Memory (Intelligence + Computers or Medicine) and Landscape of the Mind (Perception+Alertness or Scan).
** Cybersenses
This power is identical to the Glass Walker gift. Roll Perception + Computers.
*** Deus Ex Machinae
Meld with a machine, and attune it to yourself over time.
**** Ride the Electron Highway
Identical to the Inhabit 2 Arcanos from Wraith.
***** Online
Physically enter the Digital Web (as per Mage).