By Adam Austin (ebhcpunk@email.msn.com) for the Vapula
System: The amount of successes determines how long the new look lasts before She reverts back to the original form. This is determined by 1 scene per success. The imitation is perfect and undetectable.
This ability may only be used on the Thaumaturgist and not on any other person.
System: The thaumaturgist sacrifices 2 permanent points of Stamina right off. This is done only once and when the lich has gained level 2 in the Path of Flesh.
Make a Psychic roll. Now, Bashing and Lethal damage does nothing. This means that while the True Cadaver is active, when the vampire receives such forms of normal damage, she is hindered in no way and is given no Health Dice modifiers. All such attacks are completely ineffective such is the truly undead.
Example: An axe would cleave but would only lodge in the flesh. When removed, the wound would seal itself nearly instantaneously and unlife would continue.
The duration is measured in scenes, again like Corpus Emulation. This power has absolutely no effect on Aggravated damage and does not apply.
System: To enter this state increases normal difficulty by +2 (Diff. 8). Claw damage does aggravated damage as Feral Claws the Protean power.
Add one extra Wound Level -2. All strength tests receive an amount of automatic successes equal to her Strength. The vampire also gains a number of actions equal to her Intelligence!
The transformation is nearly instantaneous and requires only a single turn. The affects last a number of scences equal to the successes. Returning to her normal state prematurely requires an extra Willpower point spent but is also instantaneous.
The thaumaturgist may transmute her blood into that of acid as per Blood of Acid the Vicissitude power. However, this is willful and does not last forever but for a predetermined amount of time.
She may also use her body as an arsenal and create weapons as per Body Arsenal the Vicissitude power.
System: When the vampire transmutes to Blood of Acid, it is less volatile and does 3 dice damage not 5. But it is still Aggravated damage.
This power lasts a number of scenes equal to her successes.
Any part of the vampire becomes a thinking entity in its own right whether removed willfully or cut off or removed unintentionally. It does not always obey the orders of its host
System:The homonoculus, once removed, may become self-aware and under the psychic control of the thaumaturgist. At first a chopped off hand would seem useless but, with the help of Animate Vitae, the hand may grow eyes on the palm to see and spikes to protect it self as well as a mouth to communicate.
Once more, since the heart is considered the whole of the vampire, decapitation does not necessarily cause Aggravated damage. In fact, if this path is used previous to being decapitated -- the head may very well grow four legs and run back to its master to rejoin the collective.
Each body part has 2 Health Levels: Wounded and Destroyed. Its Stamina, Dexterity and Strength are equal to the thaumaturgist. Each body part that does become a homonoculus and is destroyed, causes no health levels of damage to the vampire but does cause the thaumaturgist to lose 2 blood points per part lost. Each animated part may only use the power Animate Vitae and no other discipline or power. It is still susceptible to all the dangers a 'whole' vampire faces including fire, sunlight and True Faith. It may not heal any damage until rejoined to the vampire and only then heal as normal.
The animated part may stay away from its progenitor for as many scenes as its successes allow.