By Daniel Y. Yokomiso (daniel_yokomiso@hotmail.com)
System: The number of successes determines the accuracy of the information. A Blood Bond or True Love can be felt as a link with just one success, but more successes are needed to discover what kind of link it is. The wizard would know that there is a strong link, but wouldn't know if it's a Blood Bond, deep Hatred, Twin Soul, etc.. But with five successes the wizard will know who are the friends and relatives of the person.
System: The more successes the thaumaturgist gets, the more persons he will affect. The targets won't think they are a group, not even subconsciously. All of them will see their powers as individuals alone. Any action or situation that directly defies this (frenzies, mass panic, fires, etc.) will break the spell. It lasts for one scene.
Successes | Number affected |
1 | 2 |
2 | 5 |
3 | 10 |
4 | 20 |
5+ | Everyone in the immediate vicinity |
System: The duration of this power is based upon the number of successes rolled. The caster must look in to the victim's eyes.
Successes | Duration |
1 | 1 scene |
2 | 1 night |
3 | 1 week |
4 | 1 month |
5+ | 3 months |
System: Each link the victim possesses will be unmade at a certain cost. The Storyteller must number the intensity of the Bond, usually one for friendship (not a profound friendship), three for an intense love affair and five or more for a Blood Bond. Multiple uses of this power allows the thaumaturgist to cut several bonds, but each single connection must be unmade in the same roll (one roll can destroy two bonds, but two rolls can't destroy a single bond). It can't affect True Love. The caster must make skin to skin contact.
System: The duration of this power is based upon the number of successes rolled. The effects last according to the table, or at any time the target is harmed by anything (inflicting at least two health levels of damage, stun, lethal or aggravated). The kindred can even think about feeding and will lose blood points until they frenzy, then the power will end. The thoughts in the target's mind are dream-like and he won't remember much details after the effect's end. When target is affected by the power he will automatically stop doing anything related to dealing with other people, including fights, discussions and even embracing. The caster must make skin to skin contact.
Successes | Duration |
1 | 1 turn |
2 | 1 scene |
3 | 1 night |
4 | 1 week |
5+ | 1 month |