By Gregory Rowbotham (gard@ats.com.au)
System: Roll Strength + Occult (Dif 6). The character travels 10 feet per success. One Blood point is required for each jump.
System: Roll Wits + Occult (Dif 6). For each success gained subtract one die from the falling damage pool. One blood point is needed to activate power. The Bbse difficulty will rise one or two if the thaumaturgist is somehow confused, (e.g. spinning out of control, blindfolded drugged etc).
System: Roll Wits + Occult (Dif 7). With one simple success, and one blood point the thaumaturgist is able to ascend or descend in the vertical plane. She is even able to hover. The more successes the caster gets the faster she can travel. Each success means another metre per round you can travel. The power lasts until willed to stop.
System: Roll Wits + Occult (Dif 8). One success and a blood point is all that is required to begin flight. The flight lasts one hour per success; then the spell must be recast. A new skill, Flying will have to be learnt for greater control (Dex + Flying). The thaumaturgist flies at a speed of her Thaumaturgy rating * 10 km/hour.
System: Roll Wits + Occult (Dif 8). The number of successes is the number of others who can now fly. A blood point must be spent for each tag along, be that spent by the caster or the recipient of the power. Each flier must be touching either the caster or another flier. As long as an unbroken chain extends back to the caster the number of fliers is merely limited to the blood points spent and successes gained. The caster is in full control where they fly and his flight speed is the speed they all travel. If the chain is broken then those no longer in contact with the caster will plummet to the ground. Only if the caster or those still touching him grab the falling people will they be able to fly again. Another blood point will have to be spent to regain the flight power. Multiple castings are allowed by the original caster (or others!) for huge number of fliers. The flight time is equal to the original casters flight time (see Level 4).