Path of the Raging Light
By Anthony "The Magician" Murlin (ruby@pa.net)
* Trick of the light
Create a limited light effect in the immediate area.
** Pseudo-Sun
Create a fake sunrise in the room. It does not actually do damage, but is very distracting. Cainites who do not know better must make a Rotschreck roll.
*** Nth Degree Burns
The caster spends up to five blood points. For every blood point spend, the victim takes a health level of damage from the invisible UV radiation emanating from the caster's eyes.
**** Solar Flare
The caster spends three blood points and a Willpower point and causes an immense flare up of sunlight in the room. It causes a turn's worth of sunlight damage to all Kindred present.
***** Curse of the DayWalker
With the expenditure of half the Kindred's bloodpool, the Cainite is permitted to walk out into the daytime. During this time, the vampire may not use anything that makes him a vampire, such as his bloodpool, disciplines, etc., or the incantation will wear off. He also must not feed. The Noonday sun still does half the damage it usually does.